I agree, it makes the user experience better if the designer has freedom to decide which assets need to be downloaded prior entering a world.
I have been also thinking that we could have a common assets that are predistributed to everyone, say a 1G of generic textures and objects. That way a world designer can trust that his or her world loads quickly when using those common assets. Jani 2008/12/3 Paul Fishwick <[EMAIL PROTECTED]> > > I have been thinking of this as well. It would be ideal to have a way > to have two types of > assets: > > (1) Public assets -- downloaded in real-time when the client viewer > launches > (this is the default), and > (2) Private assets -- must be pre-downloaded prior to client launch. > They are shared > by virtue of individual downloads (like most games). > > Perhaps the type of asset could be specified by a land parcel setting? > A land parcel > set to "private" would not download any assets at viewer launch. > Instead, it is expected > that anyone wanting to "play" on that parcel has preloaded the > necessary assets. Perhaps > there would be a more efficient way to do this? I am cc'ing the > opensim users list since > this is relevant, more generally, to how assets are handled. > > This duality would give maximum flexibiility to land owners as to how > they want to > design their spaces. > > > On Tue, Dec 2, 2008 at 4:54 PM, Heikki Törmälä > <[EMAIL PROTECTED]> wrote: > > > > > >> I couldn't help but post that I am completely in awe of your efforts > >> with RealXtend. I had not expected it to progress the way it has when > >> I first started to explore it several months ago. > >> > >> I have a question regarding one of the new features: > >> "- Asset and avatar asset preloading triggerable from server" - Does > >> this mean that the content will load into the client before the user > >> arrives in the world? Also, are you thinking about or is it at all > >> feasible to create the option to offer the in-world content (most > >> importantly image assets, other things are usually small anyway) > >> included in the world's viewer download? > > Not as such. It is mostly meant for loading assets that may not be > > immediately needed right after entering a world, but which are still > > important in some way, or generally to provide a way to load an asset to > > the client before it is needed in the world. > > > > For example in our Beneath The Waves demo world it is possibly to > > transform into a fish, iirc the assets needed by the fishes are preloaded > > so the transition is smoother. > > > > It is also mostly usable for loading some assets while the client is > still > > loading the world but this doesn't seem to be 100% reliable at the > moment. > > > > We are definitely thinking about a way to include some assets with the > > viewer without the need to download them from the server, or possibility > > to offer the assets of a world as a separate download from the web that > > the user can download before entering a world for example. This is not > > possible at the moment. > > > >> Cheers! Keep up the good work. > > Thanks! > > > > > > > > - Heikki / RealXtend developer > > > > > > > > > > > > > --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
