I've been trying to figure out the same. using morph targets on the
rex avatar. Have you made any headway with this yet?

-- Raz

On Jan 12, 2:02 pm, Lc <[email protected]> wrote:
> Hello all
>
> I relay a message from my team:
>
> I have been able to accomplish is importing a custom avatar mesh along with
> animation.
> Its just a base mesh fully textured and rigged with a skeleton.
>
> What I have not been able to learn how to do, and do not understand what to
> do, is how to incorporate two things.
>
> The first is how to attach another mesh to the base mesh and have it conform
> and move with the base skeletons animations.
>
> The second is how to incorporate morph targets on the model, as they as seem
> to be lost in conversion.
>
> There seems to be no real support, or explanation on how to do these, at
> least in an understandable way.
>
>  I can not progress without some sort of guide or tutorial and how these
> things were accomplished in the realXtend viewer.
>
> Thanks
>
> Sacha

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