I've been trying to figure out the same. using morph targets on the rex avatar. Have you made any headway with this yet?
-- Raz On Jan 12, 2:02 pm, Lc <[email protected]> wrote: > Hello all > > I relay a message from my team: > > I have been able to accomplish is importing a custom avatar mesh along with > animation. > Its just a base mesh fully textured and rigged with a skeleton. > > What I have not been able to learn how to do, and do not understand what to > do, is how to incorporate two things. > > The first is how to attach another mesh to the base mesh and have it conform > and move with the base skeletons animations. > > The second is how to incorporate morph targets on the model, as they as seem > to be lost in conversion. > > There seems to be no real support, or explanation on how to do these, at > least in an understandable way. > > I can not progress without some sort of guide or tutorial and how these > things were accomplished in the realXtend viewer. > > Thanks > > Sacha --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
