For rexviewer, some questions: 1. Has the viewer been updated or changed considerably since Dec 2nd? If so, and it is possible to create binaries every so often that the update is "significant", that would really help. I compile opensim and modrex but not the viewer
2. Is it possible to set all objects to cast shadows without having to manually set each prim's attributes? This is especially useful in viewing content that others have created. It would seem that whether something casts a shadow should be a viewer feature rather than an object attribute 3. In Preferences -> Graphics -> Draw Distance, changing this seems to have no effect at least in modrex, and further away objects are seen in a blue shale fog. Is there another setting needed to make draw distance work? -p -- Paul Fishwick, PhD Professor and Director, Digital Arts and Sciences Programs University of Florida Computer & Information Science and Eng. Dept. Bldg. CSE, Room 301 P.O. Box 116120 Gainesville, FL 32611 Email: fishw...@cise.ufl.edu Phone: (352) 392-1414 Fax: (352) 392-1220 Web: http://www.cise.ufl.edu/~fishwick --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---