Another issue is that "save as" doesn't work (grayed out) on material
scripts for me.

On Mar 23, 8:05 pm, Gustavo Alberto Navarro Bilbao
<[email protected]> wrote:
> Hi Antti:
>
> First of all, I would also like to thank and recognize for your hard
> and wonderful work.
> You have changed the perspective of creating Metaversos free, and in
> my name, and for my team, I give infinite thanks.
>
> As already mentioned, the owners of grids and testing sites such as
> ours, we could better show visitors the advantages of using the RX
> viewer as an alternative to the LL one, and the tremendous potential
> offered by the RX environment , if it were easier to show how easy it
> is to use mesh-free models as those offered Sketechup, attracting
> architects, designers etc.
> As already Doeke mentioned, which can only locate those 3D objects in
> the inventory, than they have been uploaded, with the problem of the
> limitations of size  by bandwidth, hardware, etc., difficult a lot to
> do it.
> By other side, the multimedia options, with others possibilities than
> skype would be very helpful.
>
> /////////////////////////////////////////////////////////////////////////// 
> ////
>
> 2009/3/23 Paul Fishwick <[email protected]>:
>
>
>
> > Antti:
>
> >  I would suggest that the kind of Rexviewer fixes that rise to the top
> > of the
> > list are those that involve improved compatibility with the current OpenSim
> > code, developer, and user base. This strategy would allow people running
> > OpenSim grids to recommend the rex viewer as a valid alternative to
> > LLviewer. For this to happen, the viewer has to:
>
> >  (1) be compatible with viewing and interacting with existing OpenSim
> > regions
> >  (2) provide a pathway for improvement over (1)
>
> > Item (1) is consistent with the development of modrex, and will lead
> > naturally to
> > RexNG adoption.  The following is a partial list of high priority items
> > (some from
> >http://modrex.wordpress.com), at least from my perspective:
>
> >  1. Recommended performance settings need to be determined for existing
> > OpenSim
> >     worlds, since the opensim user will experience reduced FPS rates in
> > denser areas
> >     as compared with LLviewer
>
> >  2. Primitives and objects that can be seen in LLviewer, but not in
> > Rexviwer, need to be
> >     implemented (trees, flexiprims, particle systems...via LSL
> > invocation).
>
> >  3. Shadows need to be made a Preferences->Graphics option rather than
> > having to
> >    manually set a flag in each prim. Otherwise, opensim regions will be
> > unable to take
> >    advantage of shadows.
>
> >  4. Terrain texture mapping at different height levels
>
> >  5. ..Anything that OpenSim users expect to see when they go in and
> > interact with their
> >    regions using LLviewer.
>
> > Some of these features may already work with your server, but are not
> > passed through
> > to modrex?
>
> > For (2),  you have "significant value added" - improved lighting,
> > shadows, meshes. But
> > thsi value added will not be realized practically, without (1)
>
> > Regarding your first statement on "improved authentication/storage"
> > services, I hope
> > that you are working closely with the OpenSim dev community so that
> > everyone can benefit and that RexNG remains a human interface
> > controller. Let
> > OpenSim handle the asset and authentication services--if they need
> > improvement,
> > work with their devs. Just my 2c.
>
> > -p
>
> > Antti Ilomäki wrote:
> >> We're currently considering our options. As you all probably know,
> >> we're focusing on the new architecture, including an entirely new
> >> viewer and improved authentication / storage services.
>
> >> Our internal resources are naturally limited and we are looking to the
> >> community to join in and assist in the production. It has been heart
> >> warming to see all the great conversation on our mailing lists, it
> >> appears that many brilliant people are genuinely interested in what we
> >> are doing. It is also very important to note that we are working for
> >> you guys, one of the important measurements of success for us is how
> >> many interested developers and users we have, so all the feedback and
> >> contributions are vital for us. Thank you for everything you have done
> >> so far.
>
> >> I realize that the present realXtend viewer is something relatively
> >> few people are interested in working on for licensing issues. It's
> >> also important to note that fixing certain issues is a lot of work;
> >> one of the very reasons we chose to start building a new viewer was
> >> that creating the features we really wanted was becoming excessively
> >> difficult and time consuming on the current codebase.
>
> >> I have many things I would like to see fixed in the present viewer as
> >> well and the NG architecture is still some time away. I would
> >> appreciate your help in deciding what kind of fixes we should focus on
> >> right now, so write down your ideas and let's discuss them in this
> >> thread. Let's see what the community can come up with, find out the
> >> crucial problems and see who, how and when they could be fixed.
> >> Although the progress on the new viewer is quite promising, we don't
> >> intend to just abandon the present one. Then again, this is an open
> >> source project, so if you know people who could help us fix the issues
> >> we find, it would greatly benefit us all.
>
> >> So let's hear your thoughts!
>
> >> Here's one to begin with:
> >> - The default click & drag function for users with building rights
> >> seems to cause more problems than it's worth. Moving objects could be
> >> done exclusively in a slightly more complicated (push button to grab &
> >> move for example) but far less accident-prone way.
>
> >> 2009/3/23 Jani Pirkola <[email protected]>:
>
> >>> Dear realXtend, Antti,
>
> >>> Modrex seems to advance fast and I am truly excited to see it starting to
> >>> work! Thank you!
>
> >>> As Paul Fishwick noted in his new modrex blog, there are new issues that
> >>> need work to be done at the viewer side. I hope it is not DIY, but you 
> >>> guys
> >>> have some plans to make basic fixes. If so, do you have plans or schedules
> >>> already for 0.5 release of the viewer?
>
> >>> Best regards,
> >>> Jani
>
> > --
> > Paul Fishwick, PhD
> > Professor and Director, Digital Arts and Sciences Programs
> > University of Florida
> > Computer & Information Science and Eng. Dept.
> > Bldg. CSE, Room 301
> > P.O. Box 116120
> > Gainesville, FL 32611
> > Email: [email protected]
> > Phone: (352) 392-1414
> > Fax: (352) 392-1220
> > Web:http://www.cise.ufl.edu/~fishwick
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