Another issue is that "save as" doesn't work (grayed out) on material scripts for me.
On Mar 23, 8:05 pm, Gustavo Alberto Navarro Bilbao <[email protected]> wrote: > Hi Antti: > > First of all, I would also like to thank and recognize for your hard > and wonderful work. > You have changed the perspective of creating Metaversos free, and in > my name, and for my team, I give infinite thanks. > > As already mentioned, the owners of grids and testing sites such as > ours, we could better show visitors the advantages of using the RX > viewer as an alternative to the LL one, and the tremendous potential > offered by the RX environment , if it were easier to show how easy it > is to use mesh-free models as those offered Sketechup, attracting > architects, designers etc. > As already Doeke mentioned, which can only locate those 3D objects in > the inventory, than they have been uploaded, with the problem of the > limitations of size by bandwidth, hardware, etc., difficult a lot to > do it. > By other side, the multimedia options, with others possibilities than > skype would be very helpful. > > /////////////////////////////////////////////////////////////////////////// > //// > > 2009/3/23 Paul Fishwick <[email protected]>: > > > > > Antti: > > > I would suggest that the kind of Rexviewer fixes that rise to the top > > of the > > list are those that involve improved compatibility with the current OpenSim > > code, developer, and user base. This strategy would allow people running > > OpenSim grids to recommend the rex viewer as a valid alternative to > > LLviewer. For this to happen, the viewer has to: > > > (1) be compatible with viewing and interacting with existing OpenSim > > regions > > (2) provide a pathway for improvement over (1) > > > Item (1) is consistent with the development of modrex, and will lead > > naturally to > > RexNG adoption. The following is a partial list of high priority items > > (some from > >http://modrex.wordpress.com), at least from my perspective: > > > 1. Recommended performance settings need to be determined for existing > > OpenSim > > worlds, since the opensim user will experience reduced FPS rates in > > denser areas > > as compared with LLviewer > > > 2. Primitives and objects that can be seen in LLviewer, but not in > > Rexviwer, need to be > > implemented (trees, flexiprims, particle systems...via LSL > > invocation). > > > 3. Shadows need to be made a Preferences->Graphics option rather than > > having to > > manually set a flag in each prim. Otherwise, opensim regions will be > > unable to take > > advantage of shadows. > > > 4. Terrain texture mapping at different height levels > > > 5. ..Anything that OpenSim users expect to see when they go in and > > interact with their > > regions using LLviewer. > > > Some of these features may already work with your server, but are not > > passed through > > to modrex? > > > For (2), you have "significant value added" - improved lighting, > > shadows, meshes. But > > thsi value added will not be realized practically, without (1) > > > Regarding your first statement on "improved authentication/storage" > > services, I hope > > that you are working closely with the OpenSim dev community so that > > everyone can benefit and that RexNG remains a human interface > > controller. Let > > OpenSim handle the asset and authentication services--if they need > > improvement, > > work with their devs. Just my 2c. > > > -p > > > Antti Ilomäki wrote: > >> We're currently considering our options. As you all probably know, > >> we're focusing on the new architecture, including an entirely new > >> viewer and improved authentication / storage services. > > >> Our internal resources are naturally limited and we are looking to the > >> community to join in and assist in the production. It has been heart > >> warming to see all the great conversation on our mailing lists, it > >> appears that many brilliant people are genuinely interested in what we > >> are doing. It is also very important to note that we are working for > >> you guys, one of the important measurements of success for us is how > >> many interested developers and users we have, so all the feedback and > >> contributions are vital for us. Thank you for everything you have done > >> so far. > > >> I realize that the present realXtend viewer is something relatively > >> few people are interested in working on for licensing issues. It's > >> also important to note that fixing certain issues is a lot of work; > >> one of the very reasons we chose to start building a new viewer was > >> that creating the features we really wanted was becoming excessively > >> difficult and time consuming on the current codebase. > > >> I have many things I would like to see fixed in the present viewer as > >> well and the NG architecture is still some time away. I would > >> appreciate your help in deciding what kind of fixes we should focus on > >> right now, so write down your ideas and let's discuss them in this > >> thread. Let's see what the community can come up with, find out the > >> crucial problems and see who, how and when they could be fixed. > >> Although the progress on the new viewer is quite promising, we don't > >> intend to just abandon the present one. Then again, this is an open > >> source project, so if you know people who could help us fix the issues > >> we find, it would greatly benefit us all. > > >> So let's hear your thoughts! > > >> Here's one to begin with: > >> - The default click & drag function for users with building rights > >> seems to cause more problems than it's worth. Moving objects could be > >> done exclusively in a slightly more complicated (push button to grab & > >> move for example) but far less accident-prone way. > > >> 2009/3/23 Jani Pirkola <[email protected]>: > > >>> Dear realXtend, Antti, > > >>> Modrex seems to advance fast and I am truly excited to see it starting to > >>> work! Thank you! > > >>> As Paul Fishwick noted in his new modrex blog, there are new issues that > >>> need work to be done at the viewer side. I hope it is not DIY, but you > >>> guys > >>> have some plans to make basic fixes. If so, do you have plans or schedules > >>> already for 0.5 release of the viewer? > > >>> Best regards, > >>> Jani > > > -- > > Paul Fishwick, PhD > > Professor and Director, Digital Arts and Sciences Programs > > University of Florida > > Computer & Information Science and Eng. Dept. > > Bldg. CSE, Room 301 > > P.O. Box 116120 > > Gainesville, FL 32611 > > Email: [email protected] > > Phone: (352) 392-1414 > > Fax: (352) 392-1220 > > Web:http://www.cise.ufl.edu/~fishwick --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---
