OK - good to hear. I have not tried this yet, but this is another 
feather in the cap
(along with things like shadows and improved lighting and rendering) 
that the
RexViewer->modrex->opensim offers over LLviewer->opensim.
-p

Mikko Pallari wrote:
> To answer to first question: yes. RealXtend viewer has its own voice module. 
> This module connects to realXtend server (or ModreX enabled OpenSim) and 
> sends all data to other realXtend clients through it. This voice module uses 
> Speex codec over TCP instead of p2p. This scales quite good to at least ten 
> people in same area.
>
> The voice is supported, but the client doesn't show if the avatar is speaking 
> or not.
>
>
> ______________________________
> Mikko Pallari
> Server Technical Lead in RealXtend
>
> ADMINO technologies
> www.adminotech.com
> www.realxtend.org
>
>
> -----Original Message-----
> From: [email protected] [mailto:[email protected]] On 
> Behalf Of Paul Fishwick
> Sent: 25. maaliskuuta 2009 16:05
> To: [email protected]
> Subject: [realXtend] Re: facial animation
>
>
> We have one (possibly 2) student knowledgeable in OGRE and we'd like to
> coordinate
> with your facial animation work starting in May - so as not to duplicate
> efforts. Our
> interest is in seeing if we can use the RealXtend viewer for interacting
> with our
> cultural island, which is currently in Second Life but will be ported to
> OpenSim.
>
> Related questions for you and the realxtend group:
>
>  1) Is voice supported? Jani mentioned this in a Cyber post, I think,
> but when I
>      press on the voice button in the RealXtend client, it doesn't show
> my avatar
>      as "speaking".
>
>  2) Are there good solutions for Text-to-Speech (TTS) and speech recognition
>      in the open source domain? One of our research groups here uses Dragon
>      Naturally Speaking for the latter through the commercial SDK.
>
> Thanks.
>
> -p
>
> Tony Manninen wrote:
>   
>> Facial animation and webcam tracking for realXtend is something LudoCraft is
>> working on at the moment. There are some interesting developments, but also
>> huge challenges in terms of the work required.
>>
>> We'll keep you posted as soon as we have some concrete results.
>>
>> Cheers,
>> Tony
>>
>> LudoCraft Ltd.
>> http://www.ludocraft.com
>>
>>
>>
>> -----Original Message-----
>> From: [email protected] [mailto:[email protected]] On
>> Behalf Of ATupper
>> Sent: 25. maaliskuuta 2009 7:42
>> To: realXtend
>> Subject: [realXtend] Re: facial animation
>>
>>
>> Agreed. As a professional animator interested in using the SL/RX
>> platform for machinima, I'm somewhat appalled by what currently passes
>> for face animation.  As was mentioned on another thread, it would be
>> immensely useful to use computer vision software to allow for real-
>> time face expression tracking.  Also on the machinima side of things,
>> the lack of any real controls over the hands is another sticking
>> point.  Its hard to get nuanced performances out of avatars with hands
>> which essentially have the articulation level of someone with
>> extremely severe arthritis.
>>
>>
>>
>>     
>
>
> --
> Paul Fishwick, PhD
> Professor and Director, Digital Arts and Sciences Programs
> University of Florida
> Computer & Information Science and Eng. Dept.
> Bldg. CSE, Room 301
> P.O. Box 116120
> Gainesville, FL 32611
> Email: [email protected]
> Phone: (352) 392-1414
> Fax: (352) 392-1220
> Web: http://www.cise.ufl.edu/~fishwick
>
>
>
>
> >
>   


-- 
Dr. Paul A. Fishwick           E-Mail: [email protected]
Dept. of Computer & Info       Phone & FAX: (352) 392-1414
 Science and Engineering       WWW: http://www.cise.ufl.edu/~fishwick
University of Florida          (PGP Key available at above WWW address)
P. O. Box 116120
332 Bldg. CSE, Gainesville, FL 32611-6120


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