OK - good to hear. I have not tried this yet, but this is another feather in the cap (along with things like shadows and improved lighting and rendering) that the RexViewer->modrex->opensim offers over LLviewer->opensim. -p
Mikko Pallari wrote: > To answer to first question: yes. RealXtend viewer has its own voice module. > This module connects to realXtend server (or ModreX enabled OpenSim) and > sends all data to other realXtend clients through it. This voice module uses > Speex codec over TCP instead of p2p. This scales quite good to at least ten > people in same area. > > The voice is supported, but the client doesn't show if the avatar is speaking > or not. > > > ______________________________ > Mikko Pallari > Server Technical Lead in RealXtend > > ADMINO technologies > www.adminotech.com > www.realxtend.org > > > -----Original Message----- > From: [email protected] [mailto:[email protected]] On > Behalf Of Paul Fishwick > Sent: 25. maaliskuuta 2009 16:05 > To: [email protected] > Subject: [realXtend] Re: facial animation > > > We have one (possibly 2) student knowledgeable in OGRE and we'd like to > coordinate > with your facial animation work starting in May - so as not to duplicate > efforts. Our > interest is in seeing if we can use the RealXtend viewer for interacting > with our > cultural island, which is currently in Second Life but will be ported to > OpenSim. > > Related questions for you and the realxtend group: > > 1) Is voice supported? Jani mentioned this in a Cyber post, I think, > but when I > press on the voice button in the RealXtend client, it doesn't show > my avatar > as "speaking". > > 2) Are there good solutions for Text-to-Speech (TTS) and speech recognition > in the open source domain? One of our research groups here uses Dragon > Naturally Speaking for the latter through the commercial SDK. > > Thanks. > > -p > > Tony Manninen wrote: > >> Facial animation and webcam tracking for realXtend is something LudoCraft is >> working on at the moment. There are some interesting developments, but also >> huge challenges in terms of the work required. >> >> We'll keep you posted as soon as we have some concrete results. >> >> Cheers, >> Tony >> >> LudoCraft Ltd. >> http://www.ludocraft.com >> >> >> >> -----Original Message----- >> From: [email protected] [mailto:[email protected]] On >> Behalf Of ATupper >> Sent: 25. maaliskuuta 2009 7:42 >> To: realXtend >> Subject: [realXtend] Re: facial animation >> >> >> Agreed. As a professional animator interested in using the SL/RX >> platform for machinima, I'm somewhat appalled by what currently passes >> for face animation. As was mentioned on another thread, it would be >> immensely useful to use computer vision software to allow for real- >> time face expression tracking. Also on the machinima side of things, >> the lack of any real controls over the hands is another sticking >> point. Its hard to get nuanced performances out of avatars with hands >> which essentially have the articulation level of someone with >> extremely severe arthritis. >> >> >> >> > > > -- > Paul Fishwick, PhD > Professor and Director, Digital Arts and Sciences Programs > University of Florida > Computer & Information Science and Eng. Dept. > Bldg. CSE, Room 301 > P.O. Box 116120 > Gainesville, FL 32611 > Email: [email protected] > Phone: (352) 392-1414 > Fax: (352) 392-1220 > Web: http://www.cise.ufl.edu/~fishwick > > > > > > > -- Dr. Paul A. Fishwick E-Mail: [email protected] Dept. of Computer & Info Phone & FAX: (352) 392-1414 Science and Engineering WWW: http://www.cise.ufl.edu/~fishwick University of Florida (PGP Key available at above WWW address) P. O. Box 116120 332 Bldg. CSE, Gainesville, FL 32611-6120 --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---
