Toni, With the "MegaRegions" support it allows regions that are 8,192m x 8,192m (instead of 256m x 256m), which would be great for vehicles and boats.
The new "MegaRegions" is the equivalent of up to 1,024 of the old size regions! So I think that is a VERY decent size, and that would solve the "handshake" problem between the old small 256m x 256m regions. The new larger MegaRegions would eliminate the current border crossings problem. MegaRegions seems to be in the OpenSim Trunk right now. A 1,024 region system (8,192m x 8,192m) would only require about 5GB of memory to host. You can make regions any size (it's only dependent upon the amount of ram the server has). So I think this is a great idea, and I can't imagine anyone wanting to host more than 1,024 regions on a single server. I have dual quad-core XEON's (8-cores) and 32GB of ram, and I think this would be great for hosting a single 1,024 region RealXtend demo region! Is there any possibility we can get this new MegaRegions feature implemented and to work properly with RealXtend? Also, what are your thoughts of replacing the realXtend Physics subsystem with PAL? Using PAL (Physics Abstraction Layer), it is an OpenSource wrapper for several physics engines (allowing for seamless integration of Bullet, JigLib, Newton, ODE, nVidia PhysX, Tokamak, and TrueAxis). PAL also has experimental support for Box2D, Havok, IBDS, OpenTissue and Simple Physics Engine. But if we implemented PAL into RealXtend, at least we could have seamless integration of multiple Physics engines (including PhysX), and with PhysX we could have hardware accelerated Physics, and if you have a server with a GeForce 8000 series card or higher then the graphics card would perform all the Physics calculations, thus taking the load off of the CPU (greatly reducing the lag). If we get into a sim with racing or boating, we definitely want hardware-accelerated physics, or at least something better than what ODE can handle. The use of the Physics Abstraction Layer would definitely open up new possibilities and streamline the physics code (allowing various physics engines to be used). PhysX and Havok are free for personal use. What are your thoughts on implementing PAL into RealXtend/ModRex, and implementing the OpenSim MegaRegion support into RealXtend/ModRex? I believe these are the only three major hurdles that we have left (the Naali Viewer, MegaRegion support, and PAL support). What are your thoughts on this? Mark --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---