I understand you intend for application layers to be built on top of
MXP. My point is without user-visible applications, reX doesn't exist,
which makes it hard to argue that reX has to stop what it's doing and
fund development of a complete MXP application stack.

If you believe strongly enough in MXP as the future HTTP, you should
integrate a C++ client implementation for Naali. That would certainly
get the ball rolling.

Cheers,

On Mon, Oct 26, 2009 at 2:40 PM, arkowitz <arkow...@gmail.com> wrote:
>
> Kripken - just what do you mean by "for what it does"?
>
> Ryan - the animated avatars, distributed assets, portable inventory,
> and deployment tools you mention would fit nicely into the MXP model,
> but would not be built directly into the "server".  And I believe the
> architecture enabled by MXP gives an advantage here by not expecting
> everything to be built into a monolithic server.
>
> HTTP is not used merely for "transferring web documents", obviously.
> It is used for much more than it was designed for, and indeed many
> things it is not good for.  But as a "one protocol" it has enabled a
> fantastic culture of cooperation among server and client developers -
> one group's browser or middleware works with another group's server or
> service.  You don't have the architectural silos that epitomize
> virtual world platforms.
>
> Arkowitz
>
>
> On Oct 22, 11:18 am, Ryan McDougall <sempu...@gmail.com> wrote:
>> Is there an example you can point me to that demonstrates an MXP
>> implementation that delivers a complete VW experience; from fully
>> animated avatars, to distributed assets, portable inventory,
>> deployment tools, etc?
>>
>> My point is given the point in time of our project, we have to deliver
>> the best application platform in order to survive. The goal of having
>> an "HTTP" is admirable, but people don't buy the protocol, they buy
>> the application or service -- youtube or gmail.
>>
>> Moreover, you cannot  compare the web and VW so directly. Sharing
>> documents on the internet is an order of magnitude simpler problem.
>> The reason we have so many VW protocols is that everyone thinks they
>> can do something better, and there is no obvious right answer yet.
>> This is a huge reason why Naali is intended to be a multi-protocol
>> viewer: betting the house on one implementation is not wise.
>>
>> Never the less, the answer remains the same: we don't have resources
>> to implement every conceivable protocol; we will get to it when we are
>> able. If anyone would like to have it sooner than that, please stop by
>> our IRC, and we can help you get it implemented in Naali.
>>
>> If anyone really things it makes better sense to implement MXP than LL
>> protocols, there's a standing invitation to make that case.
>>
>> Cheers,
>>
>>
>>
>> On Thu, Oct 22, 2009 at 3:49 PM, arkowitz <arkow...@gmail.com> wrote:
>>
>> > The goal of supporting "all protocols" is admirable, but impossible.
>> > The protocol used for virtual world communication will always
>> > explicitly or implicitly affect the architecture of the system as a
>> > whole.
>>
>> > MXP was created to allow virtual worlds to be architected properly.
>> > One example of this is the way avatars are treated just like other
>> > objects owned by participants and possessing awareness bounds.  This
>> > is an important principle and should affect the architecture of the
>> > server.
>>
>> > Ultimately there should be one protocol.  Think about it... how many
>> > alternatives to HTTP are there?
>>
>> > Arkowitz
>>
>> > On Oct 19, 6:33 am, Ryan McDougall <sempu...@gmail.com> wrote:
>> >> The ideal situation is that realXtend Naali supports all virtual world
>> >> protocols, so yes one day we'd like to support MXP. Unfortunately,
>> >> given how short of resources we are compared to the scope of the
>> >> problem, we are limited by not having anyone come forward to implement
>> >> MXP support within Naali.
>>
>> >> If you'd like to contribute to MXP support for Naali, please let me
>> >> know. I've already asked Tommi Laukkanen to present a proposal about
>> >> MXP, but understandably, he is also a very busy man.
>>
>> >> Cheers,
>>
>> >> On Mon, Oct 19, 2009 at 7:24 AM, mengzhehai    china
>>
>> >> <mengzhe...@gmail.com> wrote:
>>
>> >> > Realxtend will use the MXP protocol in the future?
>> >> > Opensim is using the MXP  now.
>> >> > Whether to build a service project using C++ or python  If realxtend
>> >> > use the  MXP?
>> >> > Many people can work for it ,the server will run on Linux/Unix better
>> >> > than now .
>>
>> >> >http://www.bubblecloud.org/
> >
>

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