Well doing a bit more research, you add them on the server side, (another problem I let SimHost know :)

But Im not real clear if you model a clothing item? Lets say you want to make a ladies skirt. Do you have to load up the detail avatar in your modeling program, model the a skirt shape, add materials then export that into the right server folders as a separate object? or are the 'clothes' just templated (UV) material files like the clothing in SL?
Perhaps the skirt is a 'attachment?'


----- Original Message ----- From: <ant...@kyperjokki.fi>
To: <realxtend@googlegroups.com>
Sent: Thursday, January 14, 2010 3:53 PM
Subject: Re: [realXtend] Avatars and Clothing Clerification


Lainaus Merrie Schonbach <merr...@verizon.net>:

How do things work in realXtend if you wish to change a shirt you have in
your inventory?

At least you can change the outfit in the avatar generator, for example switch a shirt. It is not modelled on the avatar in the sense that it'd be a part of the same mesh, but another mesh which is attached on top of it. It seems that the av code can morph the clothes so than when you e.g. change the body mass or muscle
size of the av, the clothes resize automatically too.

I don't know yet myself how exactly it goes when you add new clothes, where they become available and what does that take etc. - hopefully someone or docs on the
web tell us.

~Toni






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