I've just found this information than perhaps may be interesting for the developpers: http://d-collide.ematia.de/ the licensing is open source under a BSD lycence.
Alberto ------------------------------------------------------------------------------------------------------------- 2010/4/6 Gustavo Alberto Navarro Bilbao <sombra.albe...@gmail.com> > Because all that, I like to use the "ogrescene import" tool, because than, > if you use from 3dMax, for example the "Ogremax" plugin, it will to convert > all the scene in submeshes, and in that way you will tu get in Taiga,than the > scene is constructed with the submeshes and each of them with their material > in the first slot. > iI we are careful when assigning materials in 3DMax,and then to use the > OgreMAx function of "convert materials to Ogre materials", the submeshes > have the correct physical. > > Alberto > > > ------------------------------------------------------------------------------------------------- > > 2010/4/6 Bernie Roehl <bro...@gmail.com> > > I don't know the answer to this, but I can speculate. It's possible that >> the first submesh is intended to be a low-resolution physics proxy for the >> entire object. If I have a very complicated object with lots of polygons, >> but only want to do collisions using a simpler version, I could create a >> submesh that encloses the object that would be used only by the physics >> engine. I would give that submesh a completely transparent material, so it >> doesn't render. >> >> As I say, I don't know if that's what they're actually doing or not, it's >> just a theory. >> >> >> >> On 6 April 2010 00:28, Toni Alatalo <ant...@kyperjokki.fi> wrote: >> >>> I don't know why the server has been implemented so that it uses the >>> first index (what in Ogre is the first submesh) only, might be possible to >>> change the logic there so that it creates the collision mesh from all >>> submeshes. >>> >>> José Manuel Meza Cano >>>> >>> >>> ~Toni >>> >>> >>>> Académico UNAM - Fes Iztacala >>>> >>>> Coordinación de educación a distancia - Division de educación continua y >>>> vinculación - Facultad de ciencias políticas y sociales. >>>> >>>> >>>> >>>> El 01/04/2010, a las 04:21, Gustavo Alberto Navarro Bilbao < >>>> sombra.albe...@gmail.com <mailto:sombra.albe...@gmail.com>> escribió: >>>> >>>> Sorry too for my bad english. Spanish is my first language >>>>> Only the first material index polygons is used in the collisions. If >>>>> you to use more materials in the other slots, typical if you export the >>>>> meshe from sketchup, for example, you are going to get a phantom meshe in >>>>> the parts of the meshe than are using the others materials. >>>>> Becausa that, I'm testing now the utility "ogrescene import" instead >>>>> to upload the mese like a 3D object ( >>>>> http://picasaweb.google.com/alberto.navarro.bilbao/OGRESCRIPTLOADSCENE >>>>> ) >>>>> Alberto >>>>> >>>>> 2010/4/1 FoxSan Yosuké <foxsanyos...@gmail.com <mailto: >>>>> foxsanyos...@gmail.com>> >>>>> >>>>> >>>>> This is an issue that has puzzled me for a long while too. Glad >>>>> to see I am not the only one! >>>>> Does anyone know a solution for this? >>>>> >>>>> With kind regards, >>>>> >>>>> Foxsan >>>>> >>>>> >>>>> 2010/4/1 José Manuel Meza <cor...@manuelmeza.org >>>>> <mailto:cor...@manuelmeza.org>> >>>>> >>>>> >>>>> Hi! >>>>> I have a little problem with the imported objets from >>>>> sketchup to realxtend 0.5 >>>>> I use realxtend viewer 0.4 and when I import the objets I can >>>>> walk through, exept in the miidle of the object were the prim >>>>> is located... >>>>> How can I import these objets with the right fisical >>>>> properties?? >>>>> >>>>> Maybe the problem is the checkbox "extend properties", but >>>>> this feature is not visible in the viewer 0.4, I read that >>>>> it's only visible in the 0.3 version. >>>>> >>>>> Thanks and sorry for the bad english >>>>> >>>>> -- _____________________ >>>>> Lic. José Manuel Meza Cano >>>>> >>>>> Educación a Distancia >>>>> División de Educación Continua y Vinculación >>>>> Facultad de Ciencias Políticas y Sociales >>>>> Universidad Nacional Autónoma de México >>>>> >>>>> Profesor ordinario de asignatura >>>>> Licenciatura en psicología >>>>> Sistema de Universidad Abierta y Educación a Distancia >>>>> Facultad de Estudios Superiores Iztacala >>>>> Universidad Nacional Autónoma de México >>>>> >>>>> Nos vemos luego, en línea siempre >>>>> >>>>> >>>>> -- http://groups.google.com/group/realxtend >>>>> http://www.realxtend.org >>>>> >>>>> >>>>> -- http://groups.google.com/group/realxtend >>>>> http://www.realxtend.org >>>>> >>>>> >>>>> -- >>>>> http://groups.google.com/group/realxtend >>>>> http://www.realxtend.org >>>>> >>>> -- >>>> http://groups.google.com/group/realxtend >>>> http://www.realxtend.org >>>> >>> >>> -- >>> http://groups.google.com/group/realxtend >>> http://www.realxtend.org >>> >>> To unsubscribe, reply using "remove me" as the subject. >>> >> >> >> >> -- >> Bernie Roehl >> Mail: bro...@gmail.com >> >> -- >> http://groups.google.com/group/realxtend >> http://www.realxtend.org >> > > -- http://groups.google.com/group/realxtend http://www.realxtend.org