I've just found this information than perhaps may be interesting for the
developpers: http://d-collide.ematia.de/ the licensing is open source under
a BSD lycence.

Alberto


-------------------------------------------------------------------------------------------------------------
2010/4/6 Gustavo Alberto Navarro Bilbao <sombra.albe...@gmail.com>

> Because all that, I like to use the "ogrescene import" tool, because than,
> if you use from 3dMax, for example the "Ogremax" plugin, it will to convert
> all the scene in submeshes, and in that way you will tu get in Taiga,than the
> scene is constructed with the submeshes and each of them with their material
> in the first slot.
> iI we are careful when assigning materials in 3DMax,and then to use the
> OgreMAx function of "convert materials to Ogre materials", the submeshes
> have the correct physical.
>
> Alberto
>
>
> -------------------------------------------------------------------------------------------------
>
> 2010/4/6 Bernie Roehl <bro...@gmail.com>
>
> I don't know the answer to this, but I can speculate. It's possible that
>> the first submesh is intended to be a low-resolution physics proxy for the
>> entire object. If I have a very complicated object with lots of polygons,
>> but only want to do collisions using a simpler version, I could create a
>> submesh that encloses the object that would be used only by the physics
>> engine. I would give that submesh a completely transparent material, so it
>> doesn't render.
>>
>> As I say, I don't know if that's what they're actually doing or not, it's
>> just a theory.
>>
>>
>>
>> On 6 April 2010 00:28, Toni Alatalo <ant...@kyperjokki.fi> wrote:
>>
>>> I don't know why the server has been implemented so that it uses the
>>> first index (what in Ogre is the first submesh) only, might be possible to
>>> change the logic there so that it creates the collision mesh from all
>>> submeshes.
>>>
>>> José Manuel Meza Cano
>>>>
>>>
>>> ~Toni
>>>
>>>
>>>> Académico UNAM - Fes Iztacala
>>>>
>>>> Coordinación de educación a distancia - Division de educación continua y
>>>> vinculación - Facultad de ciencias políticas y sociales.
>>>>
>>>>
>>>>
>>>> El 01/04/2010, a las 04:21, Gustavo Alberto Navarro Bilbao <
>>>> sombra.albe...@gmail.com <mailto:sombra.albe...@gmail.com>> escribió:
>>>>
>>>>  Sorry too for my bad english. Spanish is my first language
>>>>>  Only the first material index polygons is used in the collisions. If
>>>>> you to use more materials in the other slots, typical if you export the
>>>>> meshe from sketchup, for example, you are going to get a phantom meshe in
>>>>> the parts of the meshe than are using the others materials.
>>>>>  Becausa that, I'm testing now the utility "ogrescene import" instead
>>>>> to upload the mese like a 3D object (
>>>>> http://picasaweb.google.com/alberto.navarro.bilbao/OGRESCRIPTLOADSCENE
>>>>> )
>>>>>  Alberto
>>>>>
>>>>> 2010/4/1 FoxSan Yosuké <foxsanyos...@gmail.com <mailto:
>>>>> foxsanyos...@gmail.com>>
>>>>>
>>>>>
>>>>>    This is an issue that has puzzled me for a long while too. Glad
>>>>>    to see I am not the only one!
>>>>>    Does anyone know a solution for this?
>>>>>
>>>>>    With kind regards,
>>>>>
>>>>>    Foxsan
>>>>>
>>>>>
>>>>>    2010/4/1 José Manuel Meza <cor...@manuelmeza.org
>>>>>    <mailto:cor...@manuelmeza.org>>
>>>>>
>>>>>
>>>>>        Hi!
>>>>>        I have a little problem with the imported objets from
>>>>>        sketchup to realxtend 0.5
>>>>>        I use realxtend viewer 0.4 and when I import the objets I can
>>>>>        walk through, exept in the miidle of the object were the prim
>>>>>        is located...
>>>>>        How can I import these objets with the right fisical
>>>>> properties??
>>>>>
>>>>>        Maybe the problem is the checkbox "extend properties", but
>>>>>        this feature is not visible in the viewer 0.4, I read that
>>>>>        it's only visible in the 0.3 version.
>>>>>
>>>>>        Thanks and sorry for the bad english
>>>>>
>>>>>        --         _____________________
>>>>>        Lic. José Manuel Meza Cano
>>>>>
>>>>>        Educación a Distancia
>>>>>        División de Educación Continua y Vinculación
>>>>>        Facultad de Ciencias Políticas y Sociales
>>>>>        Universidad Nacional Autónoma de México
>>>>>
>>>>>        Profesor ordinario de asignatura
>>>>>        Licenciatura en psicología
>>>>>        Sistema de Universidad Abierta y Educación a Distancia
>>>>>        Facultad de Estudios Superiores Iztacala
>>>>>        Universidad Nacional Autónoma de México
>>>>>
>>>>>        Nos vemos luego, en línea siempre
>>>>>
>>>>>
>>>>>        --         http://groups.google.com/group/realxtend
>>>>>        http://www.realxtend.org
>>>>>
>>>>>
>>>>>    --     http://groups.google.com/group/realxtend
>>>>>    http://www.realxtend.org
>>>>>
>>>>>
>>>>> --
>>>>> http://groups.google.com/group/realxtend
>>>>> http://www.realxtend.org
>>>>>
>>>>  --
>>>> http://groups.google.com/group/realxtend
>>>> http://www.realxtend.org
>>>>
>>>
>>> --
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>>>
>>
>>
>>
>> --
>>   Bernie Roehl
>>   Mail: bro...@gmail.com
>>
>> --
>> http://groups.google.com/group/realxtend
>> http://www.realxtend.org
>>
>
>

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