Naali 0.2.4 is now available, get yours here:
http://code.google.com/p/realxtend-naali/downloads/list

The original intent was to simply release a quick fix to provide backwards
compatibility for the new shadows, but in the couple of days since 0.2.3
release there were already notable new features, so we decided to call the
new version 0.2.4.

The shadows should now work with legacy materials on Direct3D 9 systems
(note that on Windows Vista and 7 you may have to install DirectX 9
separately or the Naali viewer will use OpenGL instead). There are still
some issues with OpenGL rendering that should be fixed in 0.2.5 (later this
summer).

As a new feature Naali now has improved texture caching. The textures are
now saved in decoded format, which will save some time especially on slower
computers when re-entering a world. The effects are especially dramatic on
the N900 that now runs Naali much more smoothly. The tradeoff is some hard
drive space, fortunately there are also new configuration options for
managing the cache.

More information in the changelog here:
http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Changelog_and_History

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