Ok I took a look at the test diary. More people should as someone has spent this much time trying to give us a helping hand.
First of all, you say right off that you are a beginner, a newbie if you will :) This is important to note probably. I'm not saying our UI interactions or designs would be more clear to you if you would have used the old rex viewer or SL based viewers, but I'd think some of the concepts like "rex avatar auth server" and "mesh" would make more sense. But this kind of study is good, of course we want Naali to be easily accessible to anyone. Was quite amusing to read your thing when you constantly crash and try to figure out why nothing happens when clicking buttons :) I guess im the right person to reply to this stuff as I wrote most of the UI in Naali. Some places I can try to clarify whats going on. And most of these are good points that we need to give some more tought: *Ether* - The ethers arctic fox is there as a default picture when you have not logged in with a new avatar yet. We cannot know what your avatar looks like before you actually login with it and we take a screenshot when you logout first time. After this you wont see the fox again (shame I know :) And letting the avatar select a picture for himself would be a bit pointless as you have your looks already and thats what other people see, not a 2D image. The ether screenshots are just a more graphical way to select your avatar and world. The old traditional way would be just to type stuff on line edits, we thought we could do maybe better. - In ether you cannot delete the last avatar or world card. Maybe we could allow this but that would require some rewrites somewhere and at this point we have more important things to think about. Main reason being that the controls for adding a new avatar are "tied" to the card there so when you remove the last you could not add another (again if we would not write some new code there). Other reason is that the animation handler that swigs those cards so nicely will get a bit confused when you say "no more cards for you sir" (again easily fixable if we just spend a day on it). - Lots of things in ether are unfinished: help (should open our wiki help with the OS browser, trivial once we do it and once we have a central help wiki), edit and info on worlds are the same as for now, the idea is for the info to show a web page of the grid information that you might have fetched in the edit things. Pressing ESC when editing or adding should be made this is true, annoys me also. I'll try to implement that some day. But in inworld widgets this will propably not come to be true. If you have a program open in windows (about the same thing as having a widget open in naali) pressing esc never closes the app, ESC usually closes dialogs. *Inworld* - The top left menu is for tools, maybe the icon might confuse you but once you click it you'll see its not a settings "place". The actual settings place is where it reads settings :) The opacity typo was fixed some time ago and I have made the settings widget wider so the stupid arrow things to navigate tabs are gone. - Exporting rex (mesh) based avatars to a OS account is not supported... well not it is with new taiga servers via webdav. But the servers you are using are _old_ things and you cant do nothing to your OS avatars appearance. This is why we use realXtend avatars or now a OS avatar will do with newest taiga/naali super-combo :) But this is why the save button is disabled. - The key bindings are somewhat a problem. On windows especially there are some write/read permission things that sometimes on first startup leave the controls settings line edits blank. Our input system is being changed as we speak so I didn't try to perfect it. Just removed the crash bugs there :) Also about writing "c t r l " to get Ctrl is the best I could do in a short time period. I made a small custom key filter there but it was not that trivial to aknowledge when user pressed special keys, so I ended up doing some smart parting there but not too much. If you want to implement this kind of custom key filter to a QLineEdit I would be happy to receive your code contributions. Its not always that easy to do even if "MS word" also has it :) - Unchecking the override server time will take about 10 seconds to take the sun back to server time, as its waiting for the next time update from server after we dont want to control it anymore. - The color picker is directly from Qt and I think i a standard windows color picker dialog so we cant do nothing about it having cancel and "X" at the same time. Im sure there was something else too but there are the main points. I will take a look at your diary again when I start making the world building UI for real to Naali. Thanks for sharing and testing, hope these things didnt drive you away from Naali :) Best regards, Jonne Nauha realXtend developer http://www.realxtend.org/ http://www.evocativi.com/ On Mon, Jun 21, 2010 at 12:09 AM, Jani Pirkola <jpirk...@gmail.com> wrote: > Dear all, > > Thank you Vitali for an excellent report on Naali usability. I must admit > that I have been blind to most of the problems found. Here is Vitali's > conclusions article at Maxping: > > http://maxping.org/technobabble/viewers/virtual-worlds-usability---realxtend-naali-02-.aspx > > I hope that when Naali approaches 1.0 we can run similar test to this one > at CIE and find out significant improvement. IMO we are on the right track > when compared to the old viewer. > > Best regards, > Jani > > 2010/6/18 Vitali Reif <vitali.r...@gmail.com> > > Hello, >> >> For more than a week, I have been testing Naali viewer, mostly from >> the usability point of view. I was a complete novice to the 3d virtual >> worlds, and this was the point of this test: how a newcomer can manage >> to get around in the realXtend world using Naali. >> Some initial notes and my introduction can be found at Maxping: >> tinyurl.com/3xxvvd6 >> My concluding remarks will also be published there soon. But >> meanwhile, attached is my testing diary. I hope it will be of some use >> for the developers of Naali and realXtend platform. >> >> And thank you for those who gave me a hand in the Fisu world! :) >> >> Best regards, >> Vitali Reif >> >> -- >> http://groups.google.com/group/realxtend >> http://www.realxtend.org > > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > -- http://groups.google.com/group/realxtend http://www.realxtend.org