Hi Paul

2 good questions: it sounds like your taiga installation goes to an
empty MySQL database, while the 0.5 server uses the sqlite database.

About the bots: AFAIK they are based on meshes like an avatar, but i
would have to check too how to asign the mesh to the avatar. I think
there should be some descriptions on the realxtend website.

On Jul 26, 11:06 am, paul <paul.zerni...@dai-labor.de> wrote:
> Hi there,
> first post here.I have been playing around with rex for the weekend,
> so i am still not very knowledgeable about it, but i found it very
> interesting to start with. I am currently looking for an open source
> runtime for a research idea that involves a virtual underwater world
> with fish, so rexes default world beneath the waves was a great find.
>  I have only been using rex using the provided bins (in their current
> versions) and started with the old rexServer 0.5 / non-naali combo
> first. In the second step i tried naali with the 0.5 server and was
> blown out of the water ;-) Graphically naali is really beautiful.
>  The first problem arose when i switched to the taiga 0.1.2 server.
> Maybe its only a beginners mistake, but when i join the default
> region, i only get a water world with an island in the middle, not the
> one with the fisheaters and such. What content would i have to copy
> over to taiga to enable beneatch the waves?
>  My second thing is rather a question. Today i started by checking out
> the rexBots.xml and the wiki pages "Content Scripting Python Bots" and
> "Setting up bots". So in my beginners understanding, i can control
> WalkTo(self,vDest), FlyTo(self,vDest) and RotateTo(self,vDest). I will
> check the py scripts for the one for the platypus bots. But can i also
> control other aspects of the bots? Like their size for example? And is
> there a good example of a bot controlling multiple entities (like a
> swarm of fish)? For the latter i imagine the ink blob thing might
> help, right?
>
>  If you can shed some insight on either point i would be grateful.
>
>  Paul

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