Found a way to replicate the above mentioned freezes - using at the same time the realxtend 0.42 viewer and manipulating the mediaurl of some displayed textures in the same region lets the other avatar on naali freeze.
Other thing i noticed: I'm still using rx 0.42 for building and uploading. When i log in later with naali, using the same user i used before for building, the inv doesnt shows any content on naali. Even having set serverside_object_permissions=true other avatars then the creator/owner can edit objects (only in naali,but not r0.42) When using a mediaurl that contains flash elements i get a message, that claims that flash isn't installed yet. When in detached camera, i can not zoom or tilt the cam. But i bet you are allready working on that :-) So far my 5 cents from a first glimps on naali 0.25 you devs do an outstanding job On Thu, Aug 5, 2010 at 6:24 PM, Peter Steinlechner <psteinlech...@gmail.com>wrote: > Thats great news Jonne > > the shadows look realy great, I experienced some randome "freezes" that > looked like disconnects. After a reconnect via ether all was fine again. If > i find a way to reproduce them i will post it. One situation i could > reproduce was when getting to close to the region border - but the other > freezes i can't figure out yet. > > > > On Thu, Aug 5, 2010 at 3:06 PM, Jonne Nauha <jonne.na...@evocativi.com>wrote: > >> Naali 0.2.5 now available, get the windows installer here: >> http://realxtend-naali.googlecode.com/files/Naali-0.2.5.exe >> Linux users can refer to the wiki on how to build and realxtend-dev >> mailing list on any problems building. >> *Features* >> >> - Video support for media urls. If mime type of mediaurl is video and >> supported by Phonon backend Naali will play the video in endless loop >> using >> refresh ratio defined with media url texture. >> - Include new version of EC_DynamicComponent. >> - Refactored ECEditor's property browser (ECBrowser). >> - World Building: new object, clone object and delete object. Selected >> object viewport on the right side can now be rotated with mouse and zoomed >> with mouse wheel. New shortuts for manipulating selected object, Ctrl = >> move, Ctrl+Alt = Scale, Ctrl+Shift = Rotate. >> - Module and service getter API improvements >> - Couple of new stats for network profiling + dumping network traffic >> to file >> - Use dummy "Loading..." items in each inventory folder when using >> OpenSim inventory for increased responsiveness: the expansion arrow is >> visible even though the folder has no children retrieved yet. >> - Scene complexity tab in the Profiler window. Shows information about >> objects, materials and textures, including total triangle count, to assist >> world builders in keeping within their chosen complexity & performance >> budgets. >> >> *Bug Fixes* >> >> - Shadows now fixed. On DirectX we use multiple shadowmaps for better >> shadow quality. On openGL we are forced to use only 1 shadowmap which >> degrades shadow quality. >> - Notification message boxes now blend in with the background. Bug >> introduced when we changed the Naali QStyle. >> - Better handling of webdav exceptions when connecting to inventory. >> - Chat bubble and name tag appearance fixes. >> >> >> http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Version_0.2.5_.2805.08.2010.29 >> >> *Notes:* When you are checking out the world building mode in Naali. >> Please note that right clicking items means multi selection. This feature >> has a bug in the python code that will rotate the object you just multi >> selected. You can potentially do some harm to worlds with this so be >> careful, I'd suggest selecting objects with left mouse :) This bug will be >> fixed asap. >> >> Best regards, >> Jonne Nauha >> realXtend developer >> >> http://www.realxtend.org/ >> http://www.evocativi.com/ >> >> -- >> http://groups.google.com/group/realxtend >> http://www.realxtend.org > > > -- http://groups.google.com/group/realxtend http://www.realxtend.org