Hi Antti, hypatiaa I can agree with antti's opinion about economy - this topic was crossing my mind as well. Micro transaction system might be a nice thing, specialy for folks that want to open online casinos as a case example. But for simple content trade I think all whats needed is a fully functional web browser - so content providers can open a normal webshop for digital content. After all it's done successfully for a few years. Some might argue about IP infringment - but at least Second Life is a living example that they can handle just an illusion of DRM. I made a more detailed essay about this at http://exaversum.info/index.php/news/micro-currency/ and I'm curious to hear what you all think about this. :-)
Cheers Pedro 2010/9/23 Antti Ilomäki <antti.ilom...@gmail.com> > This may come a bit late, but I went through my emails and realized I > hadn't replied to this although I had planned to do so from the start. > > Any ideas and suggestions are of course always welcome, especially > when they're as thoughtful as in this case. Note that people are free > to contribute, many improvements are relatively straightforward to > code and ideally the current core devs who know the system inside out > focus on the difficult stuff and everyone can join in by helping with > simpler things first, then progressing to deeper levels of > reX-guruness. > > The question about economy is an interesting one. As an open source > software project realXtend is not really interested in becoming a bank > and I think that's best for everyone. A functional virtual economy in > the Immersive Web would be a desirable thing, though, and ideally some > payment companies would be interested in integrating their systems to > realXtend. Technically it shouldn't even be too difficult and we're > open to discussions with anyone who might be interested in such > integration. In the name of openness, it wouldn't of course be just > one service provider, but perhaps several different implementations > for people to choose from. > > 2010/7/18 hypatiaa <noirebijoucha...@googlemail.com>: > > Hi list! > > > > I've off and on used RealXtend on a curiosity basis for a while. I'm a > > content creator, although I've been working with Second Life for quite a > > while, I use just about anything that's remotely called a virtual world > and > > even some game engines (Unreal, BlueMars/Cryengine, etc). Been around > > virtual worlds since they were 2.5 d back in the 90s. > > > > So I'm pretty excited about what's up with this project, been lurking it > for > > quite some time. Although I can use Blender, my tools of choice are modo, > > ZBrush and Carrara. I'm capable with 3ds Max too. My primary interests > are > > in creating new avatars, accessories for avatars, as well as > environments. > > > > I've come back to experimenting and seeing how the user experience is > like. > > I've got some observations - > > > > 1. I fired up Taiga successfully this morning and logged into my private > > standalone world to get a feeling for where it's at. Thankfully this was > > relatively painfree - I had major issues a few months ago, this has > > seriously improved. > > > > 2. Cameras. Not to put too fine a point on it, they suck. Can't cam to > look > > at the front of the avatar in default mode, which makes it hard to see > what > > you are doing when customising the avatar. The free mode isn't really > that > > great either - its better for building and no support for mouse wheel > zoom, > > which I feel is more natural (and its supported in the default, it should > be > > consistent IMO). > > > > 3. No onscreen camera and avatar movement controls. Think ahead for > > touchscreens - a gui for movement and camera makes navigation easier for > > those who are either visually inclined or may not have a mouse at hand. > > > > 4. Cannot minimise the IM window - takes up huge amount of screen real > > estate - clicking it away clicks away the IM. I do love that I can just > have > > Google talk in my virtual world. That is fantastic. (I'm not a Facebook > fan, > > but its nice to have that one too) > > > > 5. Economy - how will content delivery be handled? It needs to be easy to > > import, so that content creators like myself can make assets that are > "ready > > to go" for a world creator to just buy and put it in the world. Also > thought > > needs to be taken towards making it super easy to deliver this content to > > users, and make it super easy for them to customise and accessorise their > > avatars - as they will not in general have high technical skill. My focus > is > > more on the avatar because IMO that is where you have to grab people to > make > > them want to use the software. Pretty builds are empty without users, so > > their experience really needs to be center stage. > > > > Anyway, I don't want to sound critical, I do really love RealXtend and I > > want to see it succeed. I'm going to keep on using it as you guys put out > > new versions of the software as I do like the general direction its > going. > > I'll be super excited when I see Apple support too (not just Macs, but > also > > the iDevices, this also goes for Android - I was super excited when I saw > > the Nokia demo on YouTube). > > > > anyway, happy Sunday! > > > > hypatiaa > > > > -- > > http://groups.google.com/group/realxtend > > http://www.realxtend.org > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > -- http://groups.google.com/group/realxtend http://www.realxtend.org