Hi Antti, hypatiaa

I can agree with antti's opinion about economy - this topic was crossing my
mind as well. Micro transaction system might be a nice thing, specialy for
folks that want to open online casinos as a case example. But for simple
content trade I think all whats needed is a fully functional web browser -
so content providers can open a normal webshop for digital content. After
all it's done successfully for a few years. Some might argue about IP
infringment - but at least Second Life is a living example that they can
handle just an illusion of DRM. I made a more detailed essay about this at
http://exaversum.info/index.php/news/micro-currency/ and I'm curious to hear
what you all think about this. :-)

Cheers
Pedro

2010/9/23 Antti Ilomäki <antti.ilom...@gmail.com>

> This may come a bit late, but I went through my emails and realized I
> hadn't replied to this although I had planned to do so from the start.
>
> Any ideas and suggestions are of course always welcome, especially
> when they're as thoughtful as in this case. Note that people are free
> to contribute, many improvements are relatively straightforward to
> code and ideally the current core devs who know the system inside out
> focus on the difficult stuff and everyone can join in by helping with
> simpler things first, then progressing to deeper levels of
> reX-guruness.
>
> The question about economy is an interesting one. As an open source
> software project realXtend is not really interested in becoming a bank
> and I think that's best for everyone. A functional virtual economy in
> the Immersive Web would be a desirable thing, though, and ideally some
> payment companies would be interested in integrating their systems to
> realXtend. Technically it shouldn't even be too difficult and we're
> open to discussions with anyone who might be interested in such
> integration. In the name of openness, it wouldn't of course be just
> one service provider, but perhaps several different implementations
> for people to choose from.
>
> 2010/7/18 hypatiaa <noirebijoucha...@googlemail.com>:
> > Hi list!
> >
> > I've off and on used RealXtend on a curiosity basis for a while. I'm a
> > content creator, although I've been working with Second Life for quite a
> > while, I use just about anything that's remotely called a virtual world
> and
> > even some game engines (Unreal, BlueMars/Cryengine, etc). Been around
> > virtual worlds since they were 2.5 d back in the 90s.
> >
> > So I'm pretty excited about what's up with this project, been lurking it
> for
> > quite some time. Although I can use Blender, my tools of choice are modo,
> > ZBrush and Carrara. I'm capable with 3ds Max too. My primary interests
> are
> > in creating new avatars, accessories for avatars, as well as
> environments.
> >
> > I've come back to experimenting and seeing how the user experience is
> like.
> > I've got some observations -
> >
> > 1. I fired up Taiga successfully this morning and logged into my private
> > standalone world to get a feeling for where it's at. Thankfully this was
> > relatively painfree - I had major issues a few months ago, this has
> > seriously improved.
> >
> > 2. Cameras. Not to put too fine a point on it, they suck. Can't cam to
> look
> > at the front of the avatar in default mode, which makes it hard to see
> what
> > you are doing when customising the avatar. The free mode isn't really
> that
> > great either - its better for building and no support for mouse wheel
> zoom,
> > which I feel is more natural (and its supported in the default, it should
> be
> > consistent IMO).
> >
> > 3. No onscreen camera and avatar movement controls. Think ahead for
> > touchscreens - a gui for movement and camera makes navigation easier for
> > those who are either visually inclined or may not have a mouse at hand.
> >
> > 4. Cannot minimise the IM window - takes up huge amount of screen real
> > estate - clicking it away clicks away the IM. I do love that I can just
> have
> > Google talk in my virtual world. That is fantastic. (I'm not a Facebook
> fan,
> > but its nice to have that one too)
> >
> > 5. Economy - how will content delivery be handled? It needs to be easy to
> > import, so that content creators like myself can make assets that are
> "ready
> > to go" for a world creator to just buy and put it in the world. Also
> thought
> > needs to be taken towards making it super easy to deliver this content to
> > users, and make it super easy for them to customise and accessorise their
> > avatars - as they will not in general have high technical skill. My focus
> is
> > more on the avatar because IMO that is where you have to grab people to
> make
> > them want to use the software. Pretty builds are empty without users, so
> > their experience really needs to be center stage.
> >
> > Anyway, I don't want to sound critical, I do really love RealXtend and I
> > want to see it succeed. I'm going to keep on using it as you guys put out
> > new versions of the software as I do like the general direction its
> going.
> > I'll be super excited when I see Apple support too (not just Macs, but
> also
> > the iDevices, this also goes for Android - I was super excited when I saw
> > the Nokia demo on YouTube).
> >
> > anyway, happy Sunday!
> >
> > hypatiaa
> >
> > --
> > http://groups.google.com/group/realxtend
> > http://www.realxtend.org
>
> --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org
>

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