Hi Mark - not yet, but you can try the sl group sweet sculpties - they will sure give a notice when the first release is ready.
On Thu, Oct 28, 2010 at 9:19 PM, Mark Malewski <mark.malew...@gmail.com>wrote: > Peter, > > Do you have a web page link, or any information on it? That others can > read or see? > > > > On Thu, Oct 28, 2010 at 2:07 PM, Peter Steinlechner < > psteinlech...@gmail.com> wrote: > >> Hi MasterJ >> >> I was not talking about he studio nor sculpties, it's a brand new thing >> TBB showed last night first in public. The first public alpha should be >> available soon, but there is no fixed schedule. >> >> Cheers >> Pedro >> >> >> On Thu, Oct 28, 2010 at 8:26 PM, MasterJ <djmat...@hotmail.com> wrote: >> >>> hmmmm if you speak about the famous software nammed The Studio it's a >>> in-world tool and not really really opensource (you still need to use >>> some l$ to buy this exceptionnal tool). >>> it's related to *sculpty* the famous mesh tool on Second Life (a >>> texture saved as .tga is used for reproducing some mesh). >>> >>> just a problem exist if you really speak about that it's extremly >>> heavy scripted with LSL so .... surely only useable a few not a lot i >>> actually don'^t know how many part (we can said percent) of LSL stuff >>> is included on opensim/taiga. >>> >>> but you write it's a tool under developpement and an open source one >>> so : >>> of course if i understand totaly wrong and i'm *lost on my idea* i'm >>> extremly sorry can you please give us the name of the tool? >>> i'm extremly interessed too ;) theblack box is a very good scripter >>> and a friend here :) >>> >>> MasterJ >>> >>> On 28 oct, 04:14, Toni Alatalo <ant...@kyperjokki.fi> wrote: >>> > pedro kirjoitti:> I just seen a great demo of TheBlack Box's inworld >>> mesh tool in SL - >>> > > stunning simple to use and opensource too. >>> > >>> > I didn't find it with Google. >>> > >>> > What is it? A LSL script that makes collada of prim data? Or a viewer >>> > feature in some viewer that does that? >>> > >>> > If it is LSL, then it already works in Taiga too, because Taiga is >>> Opensim. >>> > >>> > > Basicaly one places a few prims the way the mesh should look and then >>> > > the tool turns out a collada file. >>> > > It is still under development, but it might be something that would >>> be >>> > > great in realxtend too and TheBlack Box would welcome if people would >>> > > pick up that idea. >>> > >>> > Yah, well depending what it is, you can perhaps use it already. >>> > >>> > Naali doesn't currently have Collada import, but there are several >>> tools >>> > that you can use to bring Collada to RealXtend (i.e. Ogre). Antti >>> > Ilom ki has been testing a collada -> ogre converter by the immersive >>> > education folks that they wrote for rex use, and you can use also >>> > Blender to do that etc. >>> > >>> > But in the sprint that starts now, Heikki T rm l is actually adding an >>> > existing open source mesh format lib to Naali itself that can read >>> > Collada and many other formats. >>> > >>> > ~Toni >>> >>> -- >>> http://groups.google.com/group/realxtend >>> http://www.realxtend.org >>> >> >> -- >> http://groups.google.com/group/realxtend >> http://www.realxtend.org >> > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > -- http://groups.google.com/group/realxtend http://www.realxtend.org