Hi Mark - not yet, but you can try the sl group sweet sculpties - they will
sure give a notice when the first release is ready.

On Thu, Oct 28, 2010 at 9:19 PM, Mark Malewski <mark.malew...@gmail.com>wrote:

> Peter,
>
> Do you have a web page link, or any information on it?  That others can
> read or see?
>
>
>
> On Thu, Oct 28, 2010 at 2:07 PM, Peter Steinlechner <
> psteinlech...@gmail.com> wrote:
>
>> Hi MasterJ
>>
>> I was not talking about he studio nor sculpties, it's a brand new thing
>> TBB showed last night first in public. The first public alpha should be
>> available soon, but there is no fixed schedule.
>>
>> Cheers
>> Pedro
>>
>>
>> On Thu, Oct 28, 2010 at 8:26 PM, MasterJ <djmat...@hotmail.com> wrote:
>>
>>> hmmmm if you speak about the famous software nammed The Studio it's a
>>> in-world tool and not really really opensource (you still need to use
>>> some l$ to buy this exceptionnal tool).
>>> it's related to *sculpty* the famous mesh tool on Second Life (a
>>> texture saved as .tga is used for reproducing some mesh).
>>>
>>> just a problem exist if you really speak about that it's extremly
>>> heavy scripted with LSL so .... surely only useable a few not a lot i
>>> actually don'^t know how many part (we can said percent) of LSL stuff
>>> is included on opensim/taiga.
>>>
>>> but you write it's a tool under developpement and an open source one
>>> so :
>>> of course if i understand totaly wrong and i'm *lost on my idea* i'm
>>> extremly sorry can you please give us the name of the tool?
>>> i'm extremly interessed too ;) theblack box is a very good scripter
>>> and a friend here :)
>>>
>>> MasterJ
>>>
>>> On 28 oct, 04:14, Toni Alatalo <ant...@kyperjokki.fi> wrote:
>>> > pedro kirjoitti:> I just seen a great demo of TheBlack Box's inworld
>>> mesh tool in SL -
>>> > > stunning simple to use and opensource too.
>>> >
>>> > I didn't find it with Google.
>>> >
>>> > What is it? A LSL script that makes collada of prim data? Or a viewer
>>> > feature in some viewer that does that?
>>> >
>>> > If it is LSL, then it already works in Taiga too, because Taiga is
>>> Opensim.
>>> >
>>> > > Basicaly one places a few prims the way the mesh should look and then
>>> > > the tool turns out a collada file.
>>> > > It is still under development, but it might be something that would
>>> be
>>> > > great in realxtend too and TheBlack Box would welcome if people would
>>> > > pick up that idea.
>>> >
>>> > Yah, well depending what it is, you can perhaps use it already.
>>> >
>>> > Naali doesn't currently have Collada import, but there are several
>>> tools
>>> > that you can use to bring Collada to RealXtend (i.e. Ogre). Antti
>>> > Ilom ki has been testing a collada -> ogre converter by the immersive
>>> > education folks that they wrote for rex use, and you can use also
>>> > Blender to do that etc.
>>> >
>>> > But in the sprint that starts now, Heikki T rm l is actually adding an
>>> > existing open source mesh format lib to Naali itself that can read
>>> > Collada and many other formats.
>>> >
>>> > ~Toni
>>>
>>> --
>>> http://groups.google.com/group/realxtend
>>> http://www.realxtend.org
>>>
>>
>>  --
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>> http://www.realxtend.org
>>
>
>  --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org
>

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