THATS AWESOME!!. so glad to hear the plugin is packaged with Naali. Sorry
not trying to hijack original issue.

On Mon, Jan 31, 2011 at 3:33 PM, Toni Alatalo <t...@playsign.net> wrote:

> On Jan 31, 2011, at 7:01 PM, Bill wrote:
>
> And if it's disabled?
>
>
> OpenGL is used instead, given that the Ogre gl plugin is available, and I
> think it is bundled in Naali releases.
>
> About the original question, prebuilt Linux binaries, we are certainly not
> giving that up -- a buildslave actually builds naali (both the develop / 0.4
> and tundra branches) on Ubuntu after each commit, only to run tests though,
> the builds from that box are not available for downloading currently. Jarkko
> from the Chiru project at CIE.fi has been talking about automating the build
> & release processes so that packages would come automatically, and they dev
> on Linux and have people to work on that so the situation should improve
> soon.
>
> ~Toni
>
> On Sat, Jan 29, 2011 at 6:48 AM, Mikko Pallari <palla...@gmail.com> wrote:
>
>> AFAIK you can disable DirectX from plugins.cfg by commenting out line
>> 'Plugin=RenderSystem_Direct3D9'.
>>
>> Cheers,
>> Mikko
>>
>>
>> On Sat, Jan 29, 2011 at 11:11 AM, HartsAntler <goatman...@gmail.com>wrote:
>>
>>> Seems like it should be easy to reconfigure the windows build to have
>>> an option to use openGL instead of directx? Then we can run it under
>>> Wine on linux, good for testing and also could be simpler than trying
>>> to compile or package .debs.
>>> -brett
>>>
>>> --
>>> http://groups.google.com/group/realxtend
>>> http://www.realxtend.org
>>
>>
>>
>> --
>> http://groups.google.com/group/realxtend
>> http://www.realxtend.org
>>
>
>
> --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org
>
>
>  --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org
>

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