THATS AWESOME!!. so glad to hear the plugin is packaged with Naali. Sorry not trying to hijack original issue.
On Mon, Jan 31, 2011 at 3:33 PM, Toni Alatalo <t...@playsign.net> wrote: > On Jan 31, 2011, at 7:01 PM, Bill wrote: > > And if it's disabled? > > > OpenGL is used instead, given that the Ogre gl plugin is available, and I > think it is bundled in Naali releases. > > About the original question, prebuilt Linux binaries, we are certainly not > giving that up -- a buildslave actually builds naali (both the develop / 0.4 > and tundra branches) on Ubuntu after each commit, only to run tests though, > the builds from that box are not available for downloading currently. Jarkko > from the Chiru project at CIE.fi has been talking about automating the build > & release processes so that packages would come automatically, and they dev > on Linux and have people to work on that so the situation should improve > soon. > > ~Toni > > On Sat, Jan 29, 2011 at 6:48 AM, Mikko Pallari <palla...@gmail.com> wrote: > >> AFAIK you can disable DirectX from plugins.cfg by commenting out line >> 'Plugin=RenderSystem_Direct3D9'. >> >> Cheers, >> Mikko >> >> >> On Sat, Jan 29, 2011 at 11:11 AM, HartsAntler <goatman...@gmail.com>wrote: >> >>> Seems like it should be easy to reconfigure the windows build to have >>> an option to use openGL instead of directx? Then we can run it under >>> Wine on linux, good for testing and also could be simpler than trying >>> to compile or package .debs. >>> -brett >>> >>> -- >>> http://groups.google.com/group/realxtend >>> http://www.realxtend.org >> >> >> >> -- >> http://groups.google.com/group/realxtend >> http://www.realxtend.org >> > > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > -- http://groups.google.com/group/realxtend http://www.realxtend.org