These have apparently been among the best kept secrets in the reX community -- 
I've tested some builds earlier, but didn't know about the latest status before 
asking around today. A couple of pictures for proof: 
http://wiki.realxtend.org/index.php/Naali_Mac

downloads:
- http://www.realxtend.org/download/naali-0.3.4.1-mac.zip (456M)
- http://www.realxtend.org/download/tundra-1.0preview-mac.zip (201M)

There are some issues still, but much is good! For example the Entity-Component 
editor feels quite cute on mac :) And Ogre runs ok. Graphics chip is apparently 
Intel GMA X3100 on this old MacBook.

One prob is the size -- especially the old 0.3.4.1 zip is huge .. I didn't look 
much yet, but at least it has qt *.h files etc. which are only needed when 
compiling. If someone in the community wants to clean that up, please do, and I 
guess Cvetan who has made these knows about it 'cause the later build from the 
Tundra branch is smaller (it has more modules, not less).

Another prob I noticed was the drag&drop of scenes (yes, you can just drag&drop 
dotscenes from your disk to Tundra .. in 0.3 and 0.4 works for individual 
meshes from the web) didn't work -- I think because Naali is not properly 
opened as a macosx gui app. I might look at that some point, have done little 
mac os x porting earlier ages ago (of Soya3d, another engine). But if anyone 
else has a chance, please feel free to improve!

I wasn't able to build myself due to one sort of known problem in the 
dependencies, may have better luck at our studio on another mac where Naali was 
built earlier. So we can hopefully set up a buildbot there to keep this working 
and up-to-date. Cvetan is now busy with other things, but thanks a lot for 
providing these for now!

~Toni

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