>> - Would it be possible to attach an alternative collision mesh to objects? >> This might be helpfull in case of adding ramps to stair meshes for example. >> Similar it was in rexviewer 0.42
>Yes I think that already works, EC_RigidBody (which is how we communicate >things to Bullet) supports putting a collision mesh ref IIRC. I think we >should make the dotscene pipeline support >that (or did someone do that >already?) so that you can define the collisions meshes in your modelling app >too. Its already done, the blender25 ogre exporter already has support for alternate collision meshes (prims or other meshes). There is a special panel in blender that gives you all the options, it will even copy and decimate your mesh. Matti at Adminotech wrote the dot-scene importer for Taiga, but i'm not sure if the Tundra importer was ever worked on. http://pyppet.blogspot.com/2010/12/blender-ogre-collision-panel.html -brett -- http://groups.google.com/group/realxtend http://www.realxtend.org
