>> - Would it be possible to attach an alternative collision mesh to objects?
>>   This might be helpfull in case of adding ramps to stair meshes for example.
>>   Similar it was in rexviewer 0.42

>Yes I think that already works, EC_RigidBody (which is how we communicate 
>things to Bullet) supports putting a collision mesh ref IIRC. I think we 
>should make the dotscene pipeline support >that (or did someone do that 
>already?) so that you can define the collisions meshes in your modelling app 
>too.

Its already done, the blender25 ogre exporter already has support for
alternate collision meshes (prims or other meshes).  There is a
special panel in blender that gives you all the options, it will even
copy and decimate your mesh.  Matti at Adminotech wrote the dot-scene
importer for Taiga, but i'm not sure if the Tundra importer was ever
worked on.

http://pyppet.blogspot.com/2010/12/blender-ogre-collision-panel.html

-brett

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