The interesting thing about prims is that they're built into SL/Opensim. Just right-click somewhere and drop a prim of your choice at the location, then adjust it and join it to another. Right-click again to save a copy of the compund object to your inventory. Meshes would be just as handy if you had the same kind of access to basic meshes through a toolbox or menu. Something like the wikitree (by Jon Brouchoud) that served meshes instead of prims would be a perfectly acceptable alternative if I could put the wikitree in the scene or on a widget. (The basic wikitree is now open source.) Ultimately it's about convenience and having just enough control of shapes to get things done quickly. I also like being able to select a face and assign a textture, or drag a texture onto a face. Peter
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