okay good to know about skyx and hydrax so no need to add them on Ogitor ;). ok let's see if Ogitor made .material files for terrain when we done some default Terrain i will report my work here in a few .
On 2 août, 20:33, Jonne Nauha <jo...@adminotech.com> wrote: > I'm sure ogitor is compatible as long as it has the .scene file in the same > folder with the meshes that are referenced in the .scene file. It should not > matter what produced the .scene file as long as it sticks to the spec. But > you need to have the meshes in the same folder (afaik) for tundra to find > the actual assets referenced in the .scene file. > > Hydrax and skyx will not work like this, I dont even know how that would be > described in the .scene (i think it only tells where mesh nodes should be > etc.). > And either way our hydrax and skyx support is via ECs. Make a new entity and > add skyx and hydrax components to it and you are done, there is nothing > magical about them. > > Best regards, > Jonne Nauha > Adminotech developer > > On Tue, Aug 2, 2011 at 9:22 PM, MasterJ <djmat...@hotmail.com> wrote: > > Good evening, > > > I have found a great ogre editor named Ogitor. > > it's really good to use it and can export the scene as .... .scene > > file. > > actually if i drag and drop this famous .scene file created with > > Ogitor it's appear blank on Tundra 1.0.8 or 2 > > it's totaly okay because i simply put hydrax and skyx with settings > > on Ogitor. so for tundra 1.0.8 it's can not work but for tundra 2.0 i > > don't exactly know how to made it work. > > logicaly i must drop meshes and .material on the same folder as > > the .scene file is problem is for hydrax and skyx i ... of course... > > have nothing like that probably i must put the /media/ folder of > > hydrax and skyx into the smae directory as the .scene file. > > > But it's just because actually Ogitor is not compatible with Tundra, > > simply, > > > what you think about is that possible to made it work with tundra? > > then we have our building tool ;). > > > source code and download is here : > >http://www.ogitor.org/Ogitor+0.4.4 > > > more info on the wiki: > >http://www.ogitor.org/HomePage > > > On 17 juil, 13:39, MasterJ <djmat...@hotmail.com> wrote: > > > hello to all i want to load a new module on tundra 1.0.8 at startup. > > > example hydrax.dll > > > > wich file must i need to mdoify for load hydrax at startup? then i can > > > test if it's work this time. > > > > On 6 juil, 21:35, MasterJ <djmat...@hotmail.com> wrote: > > > > > Hello to all i want to know what you think about that : > > > > adding some addons(integrate them?) as building tools like : > > > > > ofusion:http://www.ofusiontechnologies.com/oFusion.html > > > > > i have searched a few for Ogre Forests (made forests) but i can't > > > > found any picture i can only found this addon inside: > > > > python-ogre package and i 'm extremly lost with that (possible i must > > > > compile that ) > > > -- > >http://groups.google.com/group/realxtend > >http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org