okay good to know about skyx and hydrax so no need to add them on
Ogitor ;).
ok let's see if Ogitor made .material files for terrain when we done
some default Terrain i will report my work here in a few .


On 2 août, 20:33, Jonne Nauha <jo...@adminotech.com> wrote:
> I'm sure ogitor is compatible as long as it has the .scene file in the same
> folder with the meshes that are referenced in the .scene file. It should not
> matter what produced the .scene file as long as it sticks to the spec. But
> you need to have the meshes in the same folder (afaik) for tundra to find
> the actual assets referenced in the .scene file.
>
> Hydrax and skyx will not work like this, I dont even know how that would be
> described in the .scene (i think it only tells where mesh nodes should be
> etc.).
> And either way our hydrax and skyx support is via ECs. Make a new entity and
> add skyx and hydrax components to it and you are done, there is nothing
> magical about them.
>
> Best regards,
> Jonne Nauha
> Adminotech developer
>
> On Tue, Aug 2, 2011 at 9:22 PM, MasterJ <djmat...@hotmail.com> wrote:
> > Good evening,
>
> > I have  found a great ogre editor named Ogitor.
> > it's really good to use it and can export the scene as ....    .scene
> > file.
> > actually if i drag and drop this famous .scene file created with
> > Ogitor it's appear blank on Tundra 1.0.8 or 2
> > it's totaly okay because i simply  put hydrax and skyx with settings
> > on Ogitor. so for tundra 1.0.8 it's can not work but for tundra 2.0 i
> > don't exactly know how to made it work.
> > logicaly i must drop meshes and .material on the same folder as
> > the .scene file is problem is for hydrax and skyx i ... of course...
> > have nothing like  that probably i must put the /media/ folder of
> > hydrax and skyx into the smae directory as  the .scene file.
>
> > But it's just because actually Ogitor is not compatible with Tundra,
> > simply,
>
> > what you think about is that possible to made it work with tundra?
> > then we have our building tool ;).
>
> > source  code and download is here :
> >http://www.ogitor.org/Ogitor+0.4.4
>
> > more info on the wiki:
> >http://www.ogitor.org/HomePage
>
> > On 17 juil, 13:39, MasterJ <djmat...@hotmail.com> wrote:
> > > hello to all i want to load a new module on tundra 1.0.8 at startup.
> > > example hydrax.dll
>
> > > wich file must i need to mdoify for load hydrax at startup? then i can
> > > test if it's work this time.
>
> > > On 6 juil, 21:35, MasterJ <djmat...@hotmail.com> wrote:
>
> > > > Hello to all i want to know what you think about that :
> > > > adding some addons(integrate them?) as building tools like :
>
> > > > ofusion:http://www.ofusiontechnologies.com/oFusion.html
>
> > > > i have searched a few for Ogre Forests (made forests) but i can't
> > > > found any picture i can only found this addon inside:
> > > > python-ogre package and i 'm extremly lost with that (possible i must
> > > > compile that )
>
> > --
> >http://groups.google.com/group/realxtend
> >http://www.realxtend.org

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