Hi all, Just a quick verification of an assumption: namely:
The default scale used in ReX is 1unit=1m? (Obviously it is easy enough to have whatever local scale you want just by saying 'this is my scale' and doing all your modeling to that; however there is presumably a need for a standard scale for inter- operability if you want to have 3rd-party objects and avatars entering the world without scale-mismatch issues.) Or does ReX have facilities to auto-rescale import objects (particularly external avatars) if the world needs a different scale? -- http://groups.google.com/group/realxtend http://www.realxtend.org