Great! I'll try this, thank you Jonne! On Fri, Dec 16, 2011 at 6:42 PM, Jonne Nauha <jo...@adminotech.com> wrote:
> Fun to see you are learning Tundra scripting fast. And to answer your > question yes this is one way of doing movement if we are talking about pos, > rot, scale. You can make it a bit cleaner by just using the transform to > assing new values and assign it back to the placeable like so: > > function updates() > { > var t = me.placeable.transform; > > if (tarpos.x != t.pos.x) > t.pos.x = tarpos.x > t.pos.x ? t.pos.x + moveSpeed : t.pos.x - > moveSpeed; > if (tarpos.y != t.pos.y) > t.pos.y = tarpos.y > t.pos.y ? t.pos.y + moveSpeed : t.pos.y - > moveSpeed; > if (tarpos.z != t.pos.z) > t.pos.z = tarpos.z > t.pos.z ? t.pos.z + moveSpeed : t.pos.z - > moveSpeed; > > <same for rot, just use t.rot> > > <whatever else logic you need> > > // Assign back to the full trasnform attribute, no need for new > Transform(..) > me.placeable.transform = t; > } > > Other option is to use the math library lerp and slerp functions, I have > made some camera transition movement animations with them. float3 and Quat > for example has them http://clb.demon.fi/MathGeoLib/docs/float3_Lerp.php For > the t you can use eg. QTimeLine > http://doc.trolltech.com/4.7/qtimeline.html with setting duration and > range from 0.0 to 1.0 and connecting to the proper signal. > > For animations you need to have a EC_Mesh with a .mesh ref and a .skeleton > ref set. Then you need EC_AnimationController component in the same entity. > This will "snoop" the available animations from the .skeleton file in the > EC_Mesh and you have various playback and stop functions for the > animations, eg. me.animationcontroller.EnableExclusiveAnimation("walk", > true); See doxygen for > more<http://realxtend.org/doxygen/class_e_c___animation_controller.html> > . > > Hope that helps. > > Best regards, > Jonne Nauha > Adminotech developer > > > > On Fri, Dec 16, 2011 at 11:58 PM, Zhao Boxuan <zhaobox...@gmail.com>wrote: > >> Great presentation! It's very interesting when I see some animals >> walk around. It seems like blender makes the animation of animals, but >> can we use javascript to generate animation in real time(just >> movement)? Currently, I just connect an function using " >> frame.Updated.connect(updates);" and define the updates function like >> below: >> >> function updates() >> { >> var rot = me.placeable.transform.rot; >> var scale = me.placeable.transform.scale; >> var pos = me.placeable.transform.pos; >> >> if (tarpos.x > pos.x) >> pos.x = pos.x + moveSpeed; >> else if(tarpos.x < pos.x) >> pos.x = pos.x - moveSpeed; >> if (tarpos.y > pos.y) >> pos.y = pos.y + moveSpeed; >> else if(tarpos.y < pos.y) >> pos.y = pos.y - moveSpeed; >> if (tarpos.z > pos.z) >> pos.z = pos.z + moveSpeed; >> else if(tarpos.z < pos.z) >> pos.z = pos.z - moveSpeed; >> >> if (tarRot.x > rot.x) >> rot.x = rot.x + rotSpeed; >> else if(tarRot.x < rot.x) >> rot.x = rot.x - rotSpeed; >> else if (tarRot.y > rot.y) >> rot.y = rot.y + rotSpeed; >> else if(tarRot.y < rot.y) >> rot.y = rot.y - rotSpeed; >> else if (tarRot.z > rot.z) >> rot.z = rot.z + rotSpeed; >> else if(tarRot.z < rot.z) >> rot.z = rot.z - rotSpeed; >> >> me.placeable.transform = new Transform(pos, rot, scale); >> >> if(tarpos.Sub(pos).Length() <= 0.1 && tarRot.Sub(rot).Length() <= >> 0.3) >> { >> entity.placeable.transform = new Transform(tarpos, tarRot, >> scale); >> } >> } >> >> Reset the object's transform every frame. seems not a good way to do >> that. :) So, do we have some better way to make an movement? >> >> Thank you! >> >> Zhao >> >> On Dec 16, 6:07 am, Toni Alatalo <t...@playsign.net> wrote: >> > is up on youtube, thanks for the bconf folks - i posted about it to >> thehttp://www.realxtend.org/blog .. >> http://realxtend.wordpress.com/2011/12/16/tundra-and-blender-integrat... >> > >> > will need to install blender2ogre on more computers and configure it >> fully for the nice integration to work etc., has been really nice to have >> at hand -- thanks Brett for the work, and help with preparing the demo too! >> > >> > ~Toni >> >> -- >> http://groups.google.com/group/realxtend >> http://www.realxtend.org >> > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > -- http://groups.google.com/group/realxtend http://www.realxtend.org