On Mar 13, 2012, at 11:59 AM, Daniele Zanni wrote: > To sum up, if I got it correctly, there is no way to do it without touching > any C++ code at the moment, either way?
if compiling is counted as touching, that may be correct. if you can compile, is simple to pull from the websocket branch and the c++ changes there are tiny. if you can't compile and want to quickly do something, using the last 1.x release would give you a mature py env where everything works. if you decide to do that, i promise to get the basics to mainline 2.x soon enough so that you can easily migrate. is not really recommended though as 1.x is ancient, compiling better py support in or using qtscript/js is better. ~Toni > On Tue, Mar 13, 2012 at 11:53 AM, Ali Kämäräinen <stinkfi...@gmail.com> wrote: > What you are trying to accomplish should be totally doable in Python too. > However, the Python-side of Tundra is currently somewhat lacking, see > https://groups.google.com/forum/?fromgroups#!topic/realxtend/jNHCpZXrfio So, > either continue with Python and enhance the C++-Python wrapper a bit, or > implement the WebSocket part as C++ Tundra module, which you can access from > the QtScript/JavaScript, or just fully in QtScript/JavaScript. And of course > pure C++ implementation is possible too. > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org