On May 1, 2012, at 7:26 PM, RexDilettant wrote: > Anyone know how to get a copy?
For a fully working thing, you need the old rexserver download + the rexviewer from that time. I think it was included and working in the rexserver 0.4 download, which is hopefully available via some archives. Ah they were SourceForge projects, so the server downloads are at http://sourceforge.net/projects/realxtendserver/files/realxtendserver/ and http://sourceforge.net/projects/realxtendviewer/files/realxtendviewer/0.42/ .. the direct file for what I think is the best version of the server for BTW, http://sourceforge.net/projects/realxtendserver/files/realxtendserver/realxtendserver-0.4/realxtendserver_0.4.zip/download A current port of the static contents, saved using Naali from opensim+modrex (rexserver 0.5, where Beneath The Waves worked quite ok but not fully), and then converted to current Tundra format with a Python script, is on-line in http://www.realxtend.org/world/BeneathTheWaves/ (the txml+assets, you can start a local server from there: Tundra.exe --file http://www.realxtend.org/world/BeneathTheWaves/BeneathTheWaves.txml) I made a quite nicely looking limited version for current Tundra 2 last autumn, can put that on-line too (it has the insides of the dome pretty correct, and then what you see from there .. but the other areas have errors due to non-perfect conversion.) The Tundra versions don't have any code, just the meshes+textures and the scene. On the other hand, the new Chesapeake Bay has basic fish etc. movement scripts. Might be fun to use those for the Coral fishes too, get some life to BTW on Tundra .. or why not port the whole thing with the game and all, if/when someone has time :) > Emerald ~Toni -- http://groups.google.com/group/realxtend http://www.realxtend.org