Some strange behavior with the Client/server Async Example. Perhaps
someone can help shed some light on this.

button "Count" [
          for num 0 255 1 [ 
              send-to-server join message-fld/text to-string num
          ]
    ]

What is really strange is that the as long as the max loop # is <= 254 I
can press the button repeatedly theryby submitting thousands of
messages. If I change that # to 255 it hangs at 254 and I can no longer
submit to the server from that client? Other clients will work as long
as they do not submit more then 254 request during any 1 session.

I am assuming this is a hard coded limitiation on the server because 254
being within byte range. Is their something I should be doing on the
client to close the session after every message is submitted?

Thans again,
Charlie 




-- Binary/unsupported file stripped by Ecartis --
-- Type: application/octet-stream
-- File: client.r
-- Desc: client.r


-- Binary/unsupported file stripped by Ecartis --
-- Type: application/octet-stream
-- File: Async-Server-Test.r
-- Desc: Async-Server-Test.r


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