Hi,

I am not sure it was noted here, but when you work with transparent 
faces, you should be aware of unnecessary redraws. Simply if you 'show 
such face, it can cause redraw of background face hierarchies, which can 
slow down your display. There is field called 'saved-area, I don't 
remember correctly how it is used, perhaps you could set it to 'true, so 
that "background" is cached then and bacground face structures don't 
need to be re-rendered. But you can't use such principle if there are 
some movements (animations) in the bacground of course.

Please correct me someone if I am wrong.

-pekr-

-- 
To unsubscribe from the list, just send an email to 
lists at rebol.com with unsubscribe as the subject.

Reply via email to