Thanks Petr. I'm just trying to wrap my head around how I might use rebcode, and if there is a category of scripts where it could be commonly used (e.g. CGI, Draw, etc.).
I mainly use REBOL as a shell/batch-processing language, to parse, modify and generate text files-- basic stuff. I've read about image-poking as a classic scenario for rebcode, but I don't think I've ever needed to manipulate images at the pixel level. That's why I'm trying to learn about other situations in which rebcode might be useful. Thanks again. Ed On 11/9/05, Petr Krenzelok wrote: > Hi Ed, > > some application might be even 30times faster, some only few times > faster, some application even don't make sense. The best benefit will > imo be rebol interepreter loops replacement in operations like pixel > pick/poke - try to change 1024x768 image using rebol loop, you will find > it unusable. With Rebcode, it will be much faster, although still many > times slower, than if you would do it using C routine. However - rebcode > is portable and does not require you to have /Pro license. > > What is a trouble though a bit, is the fact, that to be fast, rebcode > does not do much of checkings to prevent errors, so you can write bad > rebcode, which can crash rebol, or at least this is how I understand the > situation. Of course some folks don't like that, as we e.g. plan > browser-plug-in. I don't see it personally as a problem, but it could be > regarded being a security flaw ... but let experts speak here ... > > -pekr- -- To unsubscribe from the list, just send an email to lists at rebol.com with unsubscribe as the subject.
