On 4/17/06, Val Miles <[EMAIL PROTECTED]> wrote:
I can figure out your deployment. Originally you tried to put a Java Http Server on the client with which you made a P2P network while on the local relied on Flash-to-Java progressive playback, right?
Of course, RTMP can give you much more flexibility on that, but it's not a simple job to directly embed Red5's lib into your project IMHO. But that's not impossible though. You need to dive deep into Red's codebase and you'll find that we have an RTMP handler and RTMP encoder/decoder factory to parse RTMP protocol. I think that's what you want. Hope this will help.
Ok, so what you want is to customize Red5. ;-)
No, wait for .5 please.
Hi Val,
On 4/16/06, Val Miles <valmiles at cox.net
<http://osflash.org/mailman/listinfo/red5_osflash.org> > wrote:
>
> Hello Red5 gurus,
>
> My knowledge of rtmp and the project is very minimal, any help will be
> greatly appreciated.
>
> I'm trying to feed Flash player with .flv video from a server that is
> co-located with the player. Flash's progressive download doesn't work
> for us well and I was looking for rtmp streaming solution.
>
> My question is:
>
> What classes from the Red5 tree can I use to setup a server capable of
> accepting client rtmp connections and feeding it with a video/audio
> stream from a local file. The file part, I can easy handle myself,
> but the rtmp is what I need some help with.
>
*Can you tell me if you want to use Red5 directly or need to customize Red5
*for your project? I think Red5 alone can solve your *problem and you need
not *know anything about rtmp in detail.
Let me tell you more about our problem space, hopefully without boring you
with too much detail.
At a 40k-foot level, our system delivers video in .flv format to client side
using peer-to-peer network. Once there, we need to do some conditioning to
the media and simply play it back in a Flash-based custom player. Since
action script doesn't allow programmatic access to media bytes, we're doing
this media conditioning in java application that is also running on the
client. Thereafter, the media is delivered to the player via progressive
download. For number of reasons, the progressive download doesn't work for
us and we're looking for an alternative solution. RTMP would be much
better, but it's a closed proprietary protocol that can only be used in
conjunction with FMS, which just doesn't fit our paradigm what's so ever.
The Red5 project gave us some hope that perhaps we can solve this problem
using rtmp.
I can figure out your deployment. Originally you tried to put a Java Http Server on the client with which you made a P2P network while on the local relied on Flash-to-Java progressive playback, right?
Of course, RTMP can give you much more flexibility on that, but it's not a simple job to directly embed Red5's lib into your project IMHO. But that's not impossible though. You need to dive deep into Red's codebase and you'll find that we have an RTMP handler and RTMP encoder/decoder factory to parse RTMP protocol. I think that's what you want. Hope this will help.
To finally answer your question, we can't use the entire Red5 server on the
client simply because we can't have all that size, processing and complexity
running there. We're simply looking to insert rtmp streaming on the tail
end of our media processing logic.
Ok, so what you want is to customize Red5. ;-)
--------------------------------
Also, I saw few postings in the archive with respect to player and server
> getting out of synch., hence, another question, is the version 0.3 or
> upcoming 0.4 will be ready for production deployment?
>
* No, the server is now in an early stage and not for production deployment.
Do you think that 0.4 would be stable enough for a production system, at
least with respect to video streaming?
No, wait for .5 please.
Thanks!
Thank you very much for your help.
>
> Valentine Miles
>
>
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>
>
>
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Best Regards
Steven Gong
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Best Regards
Steven Gong
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