Good luck with that... I tried this with a media server team a few years
back and we found that most providers block multicast. We were able to
multicast streams only on our corporate and development networks, once it
hit Quest, COX, or AT&T the packets disappeared. :(

Paul

On 2/22/07, joseph wamicha <[EMAIL PROTECTED]> wrote:

Hi,

Storm: No problem. I can't think of another way to limit the bandwidth though; 
I wonder if there is another way too...

Dan: I'd probably keep a list of servers; a server for each region, just like 
the way we have download mirrors for different regions.

Clients in one region connect to the server in their region (so that would take 
care of load balancing).
However, the main red5 server with the live stream, writes the stream to all 
the servers in all the regions.


>Cam--->red5 ---> red5 ----> The world
@joseph: if i'm catching your idea what you want to do is:

and in the last step you'd have the same bandwidth issue.
Sending streams from one red5 to other is an interesting concept itself

nontheless, but sadly i'm into a corporative network without exit to the
world so i won't be able to do that kind of test atm, sorry.

@Dan: i'm not really looking for that kind of "geo-balance", in fact all the

connections would be from the same region in Spain, we just need to retard
the bandwidth usage explosion as much as possible.

Keep sending your ideas, we might come to some kind of solution useful for
many  types of apps!


Cheers

Carlos



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