Ahh of course, yes i researched on tweaking mina settings, and went into 
low level nic/network stuff which is way over my head. If 256k is the 
max then I guess we could leave it at that, we are using windows 2003 
servers with gigabit nics.

Luke Hubbard wrote:
> Glad its working well for you,
>
> I'm happy it turned out to be something quite simple once we had
> isolated what was happening.
>
> The settings are in red5-core.xml : sendBufferSize, etc
> I set it to 256k which sounds like enought to me, and I read its the
> max on linux.
>
> You can read more about the tcp buffer here..
> http://www.onlamp.com/pub/a/onlamp/2005/11/17/tcp_tuning.html
>
> Please do have try out different settings and report what you find optimal.
>
> - Luke
>
>
> On 4/13/07, Dan Rossi <[EMAIL PROTECTED]> wrote:
>   
>> Hi luke its the weekend now but i just tested the streaming, it started
>> str8 away and kept a buffer length of 10 seconds, which is on par with
>> wowza. FMS seems to get much more, but i was testing this on a fairly
>> standard ADSL conn over a wireless network, will test wired from a 24MB
>> adsl later. But whatever you did freakin nailed it mate, i knew it all
>> along it was mina settings, i tried to research some of it but it was
>> too hard.
>>
>> Can you please document again which settings were changed and where, so
>> i can try and play with those settings, i guess ill just give it the
>> most maximum level it can go ? It seems mina was shaping the packets or
>> something ?
>>
>>
>> Luke Hubbard wrote:
>>     
>>> Nope that seems like a unrelated issue.-
>>> I will try to have a look into that though asap.
>>>
>>> - Luke
>>>
>>> On 4/13/07, Dan Rossi <[EMAIL PROTECTED]> wrote:
>>>
>>>       
>>>> Will this fix the reason why the connection drops out as soon as
>>>> playback starts ?  I havent to set the timeout to 10000000 currently.
>>>>
>>>> Dan Rossi wrote:
>>>>
>>>>         
>>>>> Ok thanks, ill give this a try again today.
>>>>>
>>>>> Luke Hubbard wrote:
>>>>>
>>>>>
>>>>>           
>>>>>> After playing with some settings I think ive fixed it, check out the
>>>>>> latest trunk.
>>>>>> Im able to stream from the states to thailand with 2s buffer without
>>>>>> any underruns. Joachims new buffer code rocks :) The buffer was within
>>>>>> 20ms of the set value.
>>>>>>
>>>>>> There are some new settings in red5-core.xml.
>>>>>>
>>>>>> <property name="sessionConfig.receiveBufferSize" value="65536" /><!-- 
>>>>>> 64k -->
>>>>>> <property name="sessionConfig.sendBufferSize" value="271360" /><!-- 256k 
>>>>>> -->
>>>>>> <property name="sessionConfig.tcpNoDelay" value="true" />
>>>>>>
>>>>>> Thanks for reporting this problem.
>>>>>>
>>>>>> Regards,
>>>>>> Luke
>>>>>>
>>>>>> On 4/12/07, Luke Hubbard <[EMAIL PROTECTED]> wrote:
>>>>>>
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> Hi All,
>>>>>>>
>>>>>>> Lets get to the bottom of this one once and for all. I'm fairly sure
>>>>>>> its a network issue, probably something to do with mina. I've checked
>>>>>>> the server when its streaming and as far as it is aware its actually
>>>>>>> sending the file fast enough. So for some reason slowing down going
>>>>>>> over the network. But this is NOT a network issue.
>>>>>>>
>>>>>>> When running those swfs you send, I get 26-32kbps on red5 and
>>>>>>> 62-65kbps on wowza.
>>>>>>> Clearly there is a problem.. with red5, mina, and rtmp. As far as I'm
>>>>>>> aware wowza also uses mina so I dont think problem is mina but perhaps
>>>>>>> something with our settings or the size of the packets we are sending.
>>>>>>>
>>>>>>> Things I've tried so far..
>>>>>>>
>>>>>>> tcp no delay off makes no difference.
>>>>>>> tried with rtmp and the problem is not there which tells us it must be
>>>>>>> a mina issue.
>>>>>>>
>>>>>>> Ideas and suggestions of things we can try to fix this??  I will keep
>>>>>>> trying things.
>>>>>>>
>>>>>>> Regards,
>>>>>>> Luke
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On 4/12/07, Dan Rossi <[EMAIL PROTECTED]> wrote:
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>>>> http://69.42.91.84:5080/RED5_WWW2.swf
>>>>>>>>
>>>>>>>> http://69.42.91.84:5080/WOWZA_WWW2.swf
>>>>>>>>
>>>>>>>> could be different in various locations but click the video centre for
>>>>>>>> the stats, if you see a big difference in the buffer length between the
>>>>>>>> two its a good start to work out the problem I guess ? From my
>>>>>>>> observation the others "push" extra bits somehow to keep it up to 
>>>>>>>> speed.
>>>>>>>>
>>>>>>>> There is absolutely nothing wrong with our connection then or even too
>>>>>>>> much latency which is about 200ms from the looks of it.
>>>>>>>>
>>>>>>>> Dan Rossi wrote:
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>                 
>>>>>>>>> Im really unsure whats the maximum video bitrate we could be streaming
>>>>>>>>> without a problem, as of now it seems a 180k video is the maximum
>>>>>>>>> without the buffer length issues.
>>>>>>>>>
>>>>>>>>> Back to the wowza comparison, im playing a 512k stream perfect with 
>>>>>>>>> 9-10
>>>>>>>>> second buffer length, starts straight away, in red5 the same clip 
>>>>>>>>> drops
>>>>>>>>> the ball in pretty much immediately, and the buffer length decreases
>>>>>>>>> every 3 seconds which is on par with the 300k clip,so its not reducing
>>>>>>>>> faster than the 300k clip.
>>>>>>>>>
>>>>>>>>> A 780k stream wowza is yet again able to play fine, keeps a length of 
>>>>>>>>> 10
>>>>>>>>> seconds, red5 rebuffers every 10 seconds.
>>>>>>>>>
>>>>>>>>> Here is my ping status to our server
>>>>>>>>>
>>>>>>>>> PING 69.42.93.22 (69.42.93.22): 56 data bytes
>>>>>>>>> 64 bytes from 69.42.93.22: icmp_seq=0 ttl=112 time=255.277 ms
>>>>>>>>> 64 bytes from 69.42.93.22: icmp_seq=1 ttl=112 time=255.172 ms
>>>>>>>>> 64 bytes from 69.42.93.22: icmp_seq=2 ttl=112 time=255.172 ms
>>>>>>>>> 64 bytes from 69.42.93.22: icmp_seq=3 ttl=112 time=255.663 ms
>>>>>>>>> 64 bytes from 69.42.93.22: icmp_seq=4 ttl=112 time=255.009 ms
>>>>>>>>> 64 bytes from 69.42.93.22: icmp_seq=5 ttl=112 time=254.927 ms
>>>>>>>>> 64 bytes from 69.42.93.22: icmp_seq=6 ttl=112 time=255.430 ms
>>>>>>>>> 64 bytes from 69.42.93.22: icmp_seq=7 ttl=112 time=255.199 ms
>>>>>>>>> 64 bytes from 69.42.93.22: icmp_seq=8 ttl=112 time=255.265 ms
>>>>>>>>> 64 bytes from 69.42.93.22: icmp_seq=9 ttl=112 time=255.086 ms
>>>>>>>>> 64 bytes from 69.42.93.22: icmp_seq=10 ttl=112 time=255.159 ms
>>>>>>>>> ^C
>>>>>>>>> --- 69.42.93.22 ping statistics ---
>>>>>>>>> 11 packets transmitted, 11 packets received, 0% packet loss
>>>>>>>>> round-trip min/avg/max/stddev = 254.927/255.214/255.663/0.191 ms
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Dan Rossi wrote:
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>                   
>>>>>>>>>> I just tried a 38K clip and obviouslly it stayed at 8 second buffer
>>>>>>>>>> length, not sure if anyone has read my comparisons both FMS and wowza
>>>>>>>>>> "push" extra into the buffer it increases more than the buffer time,
>>>>>>>>>> when the length goes back to the buffer time in pushes it back to 
>>>>>>>>>> about
>>>>>>>>>> double the buffer length. red5 seems to just keep it at the buffer 
>>>>>>>>>> time,
>>>>>>>>>>
>>>>>>>>>> I just tried a 180K clip, and the length increases but only slightly.
>>>>>>>>>> Some things might have been fixed because on a 1MB and 5MB adsl
>>>>>>>>>> connection it was not possible to play either.
>>>>>>>>>>
>>>>>>>>>> I just tried a non red5 demo video, which was a 300k video, there is 
>>>>>>>>>> a
>>>>>>>>>> pattern forming here, it degrades every 10 seconds or so.
>>>>>>>>>>
>>>>>>>>>> I ran a bandwidth test on cnet and says our conn is 156kbps,
>>>>>>>>>>
>>>>>>>>>> http://reviews.cnet.com/7009-7254_7-0.html?CType=2278&ac=2&ISPID=&ISPNAME=&&kbps=156
>>>>>>>>>>
>>>>>>>>>> our adsl conn is 8MB but im not sure what it syncs at does this sound
>>>>>>>>>> about right ? When i test on a 5MB syncing adsl connection it cannot
>>>>>>>>>> play anything larger than 180 either.
>>>>>>>>>>
>>>>>>>>>> We can play windows media 780k streams fine, its setup with http
>>>>>>>>>> protocol streaming though, but isnt progressive download or would it 
>>>>>>>>>> be
>>>>>>>>>> partially ?
>>>>>>>>>>
>>>>>>>>>> I ran our bwchecker again, the numbers are much lower than before. Im
>>>>>>>>>> not really sure though how to match these values to video bitrate
>>>>>>>>>> numbers, i know i sound retarded, why would cnet show our conn to be
>>>>>>>>>> 156kbps when these numbers are showing anything between 300-2000 
>>>>>>>>>> KBdown,
>>>>>>>>>> are these kbits or kbyte ? From the code it seems the KBdown is in 
>>>>>>>>>> fact
>>>>>>>>>> kbit per second, so should match the bitrate of the videos
>>>>>>>>>>
>>>>>>>>>> deltaDown = (endStats.getWrittenBytes() - 
>>>>>>>>>> beginningValues.get("b_down"))
>>>>>>>>>> * 8 / 1000; // bytes to kbits
>>>>>>>>>> deltaTime = ((now - beginningValues.get("time")) - (latency *
>>>>>>>>>> cumLatency)) / 1000; // total dl time - latency for each packet sent 
>>>>>>>>>> in secs
>>>>>>>>>>
>>>>>>>>>> if (deltaTime <= 0) {
>>>>>>>>>>                 deltaTime = (now - beginningValues.get("time")) / 
>>>>>>>>>> 1000;
>>>>>>>>>>             }
>>>>>>>>>>
>>>>>>>>>> kbitDown = Math.round(deltaDown / deltaTime); // kbits / sec
>>>>>>>>>>
>>>>>>>>>> log.info("onBWDone: kbitDown = " + kbitDown + ", deltaDown= " +
>>>>>>>>>> deltaDown + ", deltaTime = " + deltaTime + ", latency = " + 
>>>>>>>>>> this.latency);
>>>>>>>>>>
>>>>>>>>>> this.callBWDone(this.kbitDown, this.deltaDown, this.deltaTime,
>>>>>>>>>> this.latency);
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> KBDown: 681 Delta Down: 1047 Delta Time: 1.538 Latency: 238
>>>>>>>>>> KBDown: 593 Delta Down: 1047 Delta Time: 1.765 Latency: 239
>>>>>>>>>> KBDown: 308 Delta Down: 176 Delta Time: 0.572 Latency: 250
>>>>>>>>>> KBDown: 440 Delta Down: 1047 Delta Time: 2.379 Latency: 235
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> Dan Rossi wrote:
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>                     
>>>>>>>>>>> Hi mate yes you were saying, its always been a problem here and 
>>>>>>>>>>> doing my
>>>>>>>>>>> head in :)
>>>>>>>>>>>
>>>>>>>>>>> rtmp://69.42.93.22/oflaDemo
>>>>>>>>>>>
>>>>>>>>>>> i had to make that change in the core to increase the timeout to 
>>>>>>>>>>> 1000000
>>>>>>>>>>> or else id get disconnected. The oflademo swf is definitely doing
>>>>>>>>>>> exactly the same thing as my flex player.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> joseph wamicha wrote:
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>                       
>>>>>>>>>>>> Hey Dan,
>>>>>>>>>>>>
>>>>>>>>>>>> I'm having exactly the same problems. It works in LAN but fails. 
>>>>>>>>>>>> I'm
>>>>>>>>>>>> located in Nairobi and our networks are poor and have a lot of
>>>>>>>>>>>> latencies. It was working previously so I'm guessing it's something
>>>>>>>>>>>> related to the latency. It used to work pretty well before but now
>>>>>>>>>>>> plays for some seconds and then stops. I'll probably do more tests 
>>>>>>>>>>>> later.
>>>>>>>>>>>>
>>>>>>>>>>>> On 4/12/07, *Dan Rossi* <[EMAIL PROTECTED]
>>>>>>>>>>>> <mailto:[EMAIL PROTECTED]>> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>     Kinda odd really, here is what the bandwdith detection app 
>>>>>>>>>>>> returns,
>>>>>>>>>>>>     although im not really sure how to make use of the data yet, i
>>>>>>>>>>>>     refresh a
>>>>>>>>>>>>     few times as it seems to return inconcistant data, we should be
>>>>>>>>>>>>     able to
>>>>>>>>>>>>     play the 400k star wars trailer fine on this connection really,
>>>>>>>>>>>>     Ill try
>>>>>>>>>>>>     a very low bitrate video but im pretty sure its got nothing to 
>>>>>>>>>>>> do with
>>>>>>>>>>>>     bits, but how its pushed out.
>>>>>>>>>>>>
>>>>>>>>>>>>     KBDown: 1497 Delta Down: 1918 Delta Time: 1.281 Latency: 45
>>>>>>>>>>>>     KBDown: 1803 Delta Down: 1918 Delta Time: 1.064 Latency: 52
>>>>>>>>>>>>     KBDown: 149 Delta Down: 176 Delta Time: 1.185 Latency: 60
>>>>>>>>>>>>     KBDown: 1258 Delta Down: 1047 Delta Time: 0.832 Latency: 93
>>>>>>>>>>>>
>>>>>>>>>>>>     Dan Rossi wrote:
>>>>>>>>>>>>     > Apologies, i just tried my flex player in a standalone flash 
>>>>>>>>>>>> and it
>>>>>>>>>>>>     > plays right away, this seem to be some wierd thing debugging 
>>>>>>>>>>>> in flex
>>>>>>>>>>>>     > maybe on the pc ? Its still dropping the buffer length after
>>>>>>>>>>>>     each buffer
>>>>>>>>>>>>     > so every 8 seconds it rebuffers. I was alerted that it was 
>>>>>>>>>>>> fixed :\
>>>>>>>>>>>>     >
>>>>>>>>>>>>     > Dan Rossi wrote:
>>>>>>>>>>>>     >
>>>>>>>>>>>>     >> Hi i set the setting a few more zeros and finally wanted to
>>>>>>>>>>>>     play, so its
>>>>>>>>>>>>     >> dropping the connection not soon after its playing because 
>>>>>>>>>>>> it
>>>>>>>>>>>>     thinks its
>>>>>>>>>>>>     >> timing out ?.
>>>>>>>>>>>>     >>
>>>>>>>>>>>>     >> It is however doing exactly as before, buffers, begins to 
>>>>>>>>>>>> play,
>>>>>>>>>>>>     seeks to
>>>>>>>>>>>>     >> 8 seconds, stops,  buffers, plays, then buffer length drops
>>>>>>>>>>>>     down to 0
>>>>>>>>>>>>     >> not soon after. This buffer problem has never really 
>>>>>>>>>>>> managed to
>>>>>>>>>>>>     work.
>>>>>>>>>>>>     >>
>>>>>>>>>>>>     >>     <bean id="rtmpMinaConnection" scope="prototype"
>>>>>>>>>>>>     >>         class="org.red5.server.net.rtmp.RTMPMinaConnection">
>>>>>>>>>>>>     >>         <property name="keepAliveInterval" 
>>>>>>>>>>>> value="100000000" />
>>>>>>>>>>>>     >>     </bean>
>>>>>>>>>>>>     >>
>>>>>>>>>>>>     >> Is this correct ?
>>>>>>>>>>>>     >>
>>>>>>>>>>>>     >> Joachim Bauch wrote:
>>>>>>>>>>>>     >>
>>>>>>>>>>>>     >>
>>>>>>>>>>>>     >>> Hi Dan,
>>>>>>>>>>>>     >>>
>>>>>>>>>>>>     >>> Dan Rossi schrieb:
>>>>>>>>>>>>     >>>
>>>>>>>>>>>>     >>>
>>>>>>>>>>>>     >>>
>>>>>>>>>>>>     >>>> Hi ive updated trunk to check out if the latency issue has
>>>>>>>>>>>>     been removed
>>>>>>>>>>>>     >>>> however no, when it reaches 7 seconds into the stream the
>>>>>>>>>>>>     playback
>>>>>>>>>>>>     >>>> stops, and there is no error returned. Any ideas ?
>>>>>>>>>>>>     >>>>
>>>>>>>>>>>>     >>>>
>>>>>>>>>>>>     >>>>
>>>>>>>>>>>>     >>> can't reproduce this. Using ofla_demo.swf everything works
>>>>>>>>>>>>     just fine.
>>>>>>>>>>>>     >>> You could try changing the "keepAliveInterval" property in 
>>>>>>>>>>>> the
>>>>>>>>>>>>     bean
>>>>>>>>>>>>     >>> "rtmpMinaConnection" in "red5-core.xml" to check if your
>>>>>>>>>>>>     client gets
>>>>>>>>>>>>     >>> disconnected by the ghost detection code.
>>>>>>>>>>>>     >>> The ghost detection code is something we will be working on
>>>>>>>>>>>>     for the
>>>>>>>>>>>>     >>> 0.6 final release.
>>>>>>>>>>>>     >>>
>>>>>>>>>>>>     >>> Joachim
>>>>>>>>>>>>     >>>
>>>>>>>>>>>>     >>>
>>>>>>>>>>>>     >>> _______________________________________________
>>>>>>>>>>>>     >>> Red5 mailing list
>>>>>>>>>>>>     >>> [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>
>>>>>>>>>>>>     >>> http://osflash.org/mailman/listinfo/red5_osflash.org
>>>>>>>>>>>>     >>>
>>>>>>>>>>>>     >>>
>>>>>>>>>>>>     >>>
>>>>>>>>>>>>     >>>
>>>>>>>>>>>>     >> _______________________________________________
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>>>>>>>>>>>>     >> http://osflash.org/mailman/listinfo/red5_osflash.org
>>>>>>>>>>>>     >>
>>>>>>>>>>>>     >>
>>>>>>>>>>>>     >>
>>>>>>>>>>>>     >
>>>>>>>>>>>>     >
>>>>>>>>>>>>     > _______________________________________________
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>>>>>>>>>>>>     >
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>     _______________________________________________
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>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> --
>>>>>>>>>>>> C is forever.
>>>>>>>>>>>> ------------------------------------------------------------------------
>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> Red5 mailing list
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>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>                         
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> Red5 mailing list
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>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>                       
>>>>>>>>>> _______________________________________________
>>>>>>>>>> Red5 mailing list
>>>>>>>>>> [EMAIL PROTECTED]
>>>>>>>>>> http://osflash.org/mailman/listinfo/red5_osflash.org
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>                     
>>>>>>>>> _______________________________________________
>>>>>>>>> Red5 mailing list
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>>>>>>>>> http://osflash.org/mailman/listinfo/red5_osflash.org
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>                   
>>>>>>>> _______________________________________________
>>>>>>>> Red5 mailing list
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>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>                 
>>>>>>> --
>>>>>>> Luke Hubbard
>>>>>>> codegent | coding for the people
>>>>>>> http://www.codegent.com
>>>>>>>
>>>>>>> NMA Top 100 Interactive Agencies - Ones to watch!
>>>>>>> http://www.codegent.com/top100/
>>>>>>>
>>>>>>> want to know more?
>>>>>>> http://www.codegent.com/showreel/
>>>>>>>
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>>>>>>>
>>>>>>>
>>>>>>>               
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>>>>>           
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