How did you determine that the freezing is related to the SO's? Luiz Filipe wrote: > Hey guys, how´re doing. > > I just let you know that Red5 keeps freezing after 24hours with 300 > simultaneous connected users. > We have tried several approaches, like disable ghost connections, increase > server memory and cpu, and others, but neither solved this problem. > > As our project is a typical card game application, we´re using sharedObjects > on client and server to hold connected users, game rooms, who is on these > game rooms, game methods based on so.send and so one. > > We´re thinking to change all our SharedObjects engine approach to > NetConnections call´s, because that freeze problem is related with SO´s and > maybe because using so´s on a large card game project isn´t the best > solution. > > Do you guys have another opinion about that ? > > Thanks a lot for any help. > > Best Regards, > > Luiz Filipe. > > > > _______________________________________________ > Red5 mailing list > [email protected] > http://osflash.org/mailman/listinfo/red5_osflash.org >
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