How did you determine that the freezing is related to the SO's?

Luiz Filipe wrote:
> Hey guys, how´re doing.
>
> I just let you know that Red5 keeps freezing after 24hours with 300
> simultaneous connected users.
> We have tried several approaches, like disable ghost connections, increase
> server memory and cpu, and others, but neither solved this problem.
>
> As our project is a typical card game application, we´re using sharedObjects
> on client and server to hold connected users, game rooms, who is on these
> game rooms, game methods based on so.send and so one.
>
> We´re thinking to change all our SharedObjects engine approach to
> NetConnections call´s, because that freeze problem is related with SO´s and
> maybe because using so´s on a large card game project isn´t the best
> solution.
>
> Do you guys have another opinion about that ?
>
> Thanks a lot for any help.
>
> Best Regards,
>
> Luiz Filipe.
>
>
>
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>   

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