Luiz,
In order to find the root cause of this issue, I think we'd better have a
test case to reproduce it. Is it possible for you to provide a test scenario
that could possibly reproduce this freezing? Maybe you can describe what you
have done with SOs in your application and I will try to write a case.

On 4/23/07, Luiz Filipe <[EMAIL PROTECTED]> wrote:

Hey guys, how´re doing.

I just let you know that Red5 keeps freezing after 24hours with 300
simultaneous connected users.
We have tried several approaches, like disable ghost connections, increase
server memory and cpu, and others, but neither solved this problem.

As our project is a typical card game application, we´re using
sharedObjects
on client and server to hold connected users, game rooms, who is on these
game rooms, game methods based on so.send and so one.

We´re thinking to change all our SharedObjects engine approach to
NetConnections call´s, because that freeze problem is related with SO´s
and
maybe because using so´s on a large card game project isn´t the best
solution.

Do you guys have another opinion about that ?

Thanks a lot for any help.

Best Regards,

Luiz Filipe.



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Steven Gong
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