> And I'm sure that there are many of us who could spend an hour or two
> figuring it out - I have done it in the past, although the method was
> really messy and slow.

Figuring out the details isn't really the problem if i just get a hint what
to do.

Do i really need to iterate over all pixels and send them manually to the
server? This would be really bad, because 640*480*24bit = 900kB for one pic!
And I can't use any compression here, right?

Isn't there a better way? Like maybe it is possible to choose the exact
frame to send to the server by publishing just for 1/30th of a second when
setting fps to 30. And maybe i can implement an interface on the serverside
to intercept this very frame and save it to a JPG.
Can anyone with enough insight in the inner workings of red5 shed some light
on whether something along these lines would be possible?


regards

Claudius



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