yep thats fine.

But thining about it I may have actually saved it on the i drive in:

i drive. > bms > public > tommy

But if its not there give me a call on Thursday at some point - I'll be
around till about 2

Tommy


----- Original Message -----
From: <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, August 28, 2007 1:27 PM
Subject: Red5 Digest, Vol 24, Issue 132


> Send Red5 mailing list submissions to
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> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of Red5 digest..."
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>
> Today's Topics:
>
>    1. Re: Shared Object vs. invoke (Storm)
>    2. Re: Shared Object vs. invoke (Naicu Octavian)
>    3. problems when sending ByteArray to RED (Stanis?aw Fiedor)
>    4. Re: Shared Object vs. invoke (Mike)
>    5. Re: Shared Object vs. invoke (Naicu Octavian)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Tue, 28 Aug 2007 08:32:58 +0200
> From: Storm <[EMAIL PROTECTED]>
> Subject: Re: [Red5] Shared Object vs. invoke
> To: [email protected]
> Message-ID:
> <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset="iso-8859-1"
>
> I agree with everything said here, but i must add something to defend poor
> nc.call's :)
>
> SOs may have a bad behaviour in some extreme cases such as updating right
> before disconnecting and such. I've had to change some functionality from
> SOs to nc.calls due to this, those "few bytes" of the callbacks are pretty
> useful to ensure that the update has been really recieved. Therefor
> everything has its place, even in a one-to-all update scenario.
>
> Cheers
>
> On 8/28/07, Joachim Bauch <[EMAIL PROTECTED]> wrote:
> >
> > Dominick Accattato schrieb:
> > [...]
> > > Now, if you were talking about using the SharedObject.send method, you
> > > may not need to bubble up to your application code, but your still
being
> > > sent to all the clients.  That being said, you should just use the
> > > sharedObjects sync functionality anyway.
> >
> > using so.send or SO syncs even saves you a few bytes bandwidth as for
> > nc.call, the client sends back the result of the method call to the
> > server (or the server back to the client) which isn't done for SO
events.
> > Well, just a few bytes ;) but if you have lots of calls...
> >
> > Joachim
> >
> >
> > _______________________________________________
> > Red5 mailing list
> > [email protected]
> > http://osflash.org/mailman/listinfo/red5_osflash.org
> >
>
>
>
> --
> -------------------------------------------------------------------
> If a man speaks in a forest and his wife is not there, is he still wrong?
> -------------- next part --------------
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>
> ------------------------------
>
> Message: 2
> Date: Tue, 28 Aug 2007 11:23:45 +0300
> From: "Naicu Octavian" <[EMAIL PROTECTED]>
> Subject: Re: [Red5] Shared Object vs. invoke
> To: [email protected]
> Message-ID:
> <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset="utf-8"
>
> >I agree with everything said here, but i must add something to defend
poor
> nc.call's :)
>
> Another thing is that with nc.call calls for the server to the clients you
> can target specific clients. A ns.send sends the info to all clients
> subscribed to that SO. This is a more general issue but good to have in
mind
> when one is developing a private messages feature for example! :)
>
> --
> Naicu Octavian,
> Project Manager for AVChat
> http://www.avchat.net
>
> On 28/08/07, Storm <[EMAIL PROTECTED]> wrote:
> >
> > I agree with everything said here, but i must add something to defend
poor
> > nc.call's :)
> >
> > SOs may have a bad behaviour in some extreme cases such as updating
right
> > before disconnecting and such. I've had to change some functionality
from
> > SOs to nc.calls due to this, those "few bytes" of the callbacks are
pretty
> > useful to ensure that the update has been really recieved. Therefor
> > everything has its place, even in a one-to-all update scenario.
> >
> > Cheers
> >
> > On 8/28/07, Joachim Bauch <[EMAIL PROTECTED]> wrote:
> > >
> > > Dominick Accattato schrieb:
> > > [...]
> > > > Now, if you were talking about using the SharedObject.send method,
you
> > > > may not need to bubble up to your application code, but your still
> > > being
> > > > sent to all the clients.  That being said, you should just use the
> > > > sharedObjects sync functionality anyway.
> > >
> > > using so.send or SO syncs even saves you a few bytes bandwidth as for
> > > nc.call, the client sends back the result of the method call to the
> > > server (or the server back to the client) which isn't done for SO
> > > events.
> > > Well, just a few bytes ;) but if you have lots of calls...
> > >
> > > Joachim
> > >
> > >
> > > _______________________________________________
> > > Red5 mailing list
> > > [email protected]
> > > http://osflash.org/mailman/listinfo/red5_osflash.org
> > >
> >
> >
> >
> > --
> > -------------------------------------------------------------------
> > If a man speaks in a forest and his wife is not there, is he still
wrong?
> >
> > _______________________________________________
> > Red5 mailing list
> > [email protected]
> > http://osflash.org/mailman/listinfo/red5_osflash.org
> >
> >
> -------------- next part --------------
> An HTML attachment was scrubbed...
> URL:
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>
> ------------------------------
>
> Message: 3
> Date: Tue, 28 Aug 2007 12:21:18 +0200
> From: Stanis?aw Fiedor <[EMAIL PROTECTED]>
> Subject: [Red5] problems when sending ByteArray to RED
> To: <[email protected]>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset="utf-8"
>
> Hi,
> I'm passing a function in flex to call it on the RED5 server with a
parametr which is of the ByteArray type.
(nc.call("myFunc",null,aByteArray);)
> Unfortunately I'm getting an error:
>
> INFO] 2007-08-28 12:09:40,859 SocketAcceptorIoProcessor-0.1:(
org.red5.io.amf3.Input.readDataType ) Unknown datatype: 12
> [ERROR] 2007-08-28 12:09:40,859 SocketAcceptorIoProcessor-0.1:(
org.red5.server.net.rtmp.codec.RTMPProtocolDecoder.decodeBuffer ) Error
decoding buffer
> org.red5.server.net.protocol.ProtocolException: Error during decoding
> at
org.red5.server.net.rtmp.codec.RTMPProtocolDecoder.decode(RTMPProtocolDecode
r.java:201)
> at
org.red5.server.net.rtmp.codec.RTMPProtocolDecoder.decodeBuffer(RTMPProtocol
Decoder.java:121)
> at
org.red5.server.net.rtmp.codec.RTMPMinaProtocolDecoder.decode(RTMPMinaProtoc
olDecoder.java:60)
> at
org.apache.mina.filter.codec.ProtocolCodecFilter.messageReceived(ProtocolCod
ecFilter.java:156)
> at
org.apache.mina.common.support.AbstractIoFilterChain.callNextMessageReceived
(AbstractIoFilterChain.java:299)
> at
org.apache.mina.common.support.AbstractIoFilterChain.access$1100(AbstractIoF
ilterChain.java:53)
> at
org.apache.mina.common.support.AbstractIoFilterChain$EntryImpl$1.messageRece
ived(AbstractIoFilterChain.java:648)
> at
org.apache.mina.common.support.AbstractIoFilterChain$HeadFilter.messageRecei
ved(AbstractIoFilterChain.java:499)
> at
org.apache.mina.common.support.AbstractIoFilterChain.callNextMessageReceived
(AbstractIoFilterChain.java:299)
> at
org.apache.mina.common.support.AbstractIoFilterChain.fireMessageReceived(Abs
tractIoFilterChain.java:293)
> at
org.apache.mina.transport.socket.nio.SocketIoProcessor.read(SocketIoProcesso
r.java:211)
> at
org.apache.mina.transport.socket.nio.SocketIoProcessor.process(SocketIoProce
ssor.java:181)
> at
org.apache.mina.transport.socket.nio.SocketIoProcessor.access$500(SocketIoPr
ocessor.java:44)
> at
org.apache.mina.transport.socket.nio.SocketIoProcessor$Worker.run(SocketIoPr
ocessor.java:448)
> at
org.apache.mina.util.NamePreservingRunnable.run(NamePreservingRunnable.java:
39)
> at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
> at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
> at java.lang.Thread.run(Unknown Source)
> Caused by: java.lang.IllegalArgumentException
> at java.nio.Buffer.limit(Unknown Source)
> at org.red5.io.amf.Input.readString(Input.java:227)
> at org.red5.io.object.Deserializer.deserialize(Deserializer.java:68)
> at
org.red5.server.net.rtmp.codec.RTMPProtocolDecoder.decodeFlexMessage(RTMPPro
tocolDecoder.java:870)
> at
org.red5.server.net.rtmp.codec.RTMPProtocolDecoder.decodeMessage(RTMPProtoco
lDecoder.java:542)
> at
org.red5.server.net.rtmp.codec.RTMPProtocolDecoder.decodePacket(RTMPProtocol
Decoder.java:405)
> at
org.red5.server.net.rtmp.codec.RTMPProtocolDecoder.decode(RTMPProtocolDecode
r.java:187)
> ... 17 more
> Well... does RED5 actually support bytearrays? - Cause amfphp does... so I
guess that red should also... has anybody a clue?
>
> BR
>
> stf
> -------------- next part --------------
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> URL:
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>
> ------------------------------
>
> Message: 4
> Date: Tue, 28 Aug 2007 08:11:59 -0400
> From: Mike <[EMAIL PROTECTED]>
> Subject: Re: [Red5] Shared Object vs. invoke
> To: [email protected]
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=UTF-8; format=flowed
>
> Good point, Octavian.
> Suppose I only want to send position data to players that are within a
> certain range.
>
> For example, anyone within 100 "meters".
>
> SharedObjects don't really give me that luxury, do they?
> I may be forced to use nc.call?
> Or, is there another method?
>
> Is there a version of nc.call that does NOT require a return message?
>
> Naicu Octavian wrote:
> > >I agree with everything said here, but i must add something to defend
> > poor nc.call's :)
> >
> > Another thing is that with nc.call calls for the server to the clients
> > you can target specific clients. A ns.send sends the info to all
> > clients subscribed to that SO. This is a more general issue but good
> > to have in mind when one is developing a private messages feature for
> > example! :)
> >
> > --
> > Naicu Octavian,
> > Project Manager for AVChat
> > http://www.avchat.net
> >
> > On 28/08/07, *Storm* <[EMAIL PROTECTED]
> > <mailto:[EMAIL PROTECTED]>> wrote:
> >
> >     I agree with everything said here, but i must add something to
> >     defend poor nc.call's :)
> >
> >     SOs may have a bad behaviour in some extreme cases such as
> >     updating right before disconnecting and such. I've had to change
> >     some functionality from SOs to nc.calls due to this, those "few
> >     bytes" of the callbacks are pretty useful to ensure that the
> >     update has been really recieved. Therefor everything has its
> >     place, even in a one-to-all update scenario.
> >
> >     Cheers
> >
> >
> >     On 8/28/07, *Joachim Bauch* < [EMAIL PROTECTED]
> >     <mailto:[EMAIL PROTECTED]>> wrote:
> >
> >         Dominick Accattato schrieb:
> >         [...]
> >         > Now, if you were talking about using the SharedObject.send
> >         method, you
> >         > may not need to bubble up to your application code, but your
> >         still being
> >         > sent to all the clients.  That being said, you should just
> >         use the
> >         > sharedObjects sync functionality anyway.
> >
> >         using so.send or SO syncs even saves you a few bytes bandwidth
> >         as for
> >         nc.call, the client sends back the result of the method call
> >         to the
> >         server (or the server back to the client) which isn't done for
> >         SO events.
> >         Well, just a few bytes ;) but if you have lots of calls...
> >
> >         Joachim
> >
> >
> >         _______________________________________________
> >         Red5 mailing list
> >         [email protected] <mailto:[email protected]>
> >         http://osflash.org/mailman/listinfo/red5_osflash.org
> >
> >
> >
> >
> >     --
> >     -------------------------------------------------------------------
> >     If a man speaks in a forest and his wife is not there, is he still
> >     wrong?
> >
> >     _______________________________________________
> >     Red5 mailing list
> >     [email protected] <mailto:[email protected]>
> >     http://osflash.org/mailman/listinfo/red5_osflash.org
> >
> >
> > ------------------------------------------------------------------------
> >
> > _______________________________________________
> > Red5 mailing list
> > [email protected]
> > http://osflash.org/mailman/listinfo/red5_osflash.org
> >
>
>
>
>
>
> ------------------------------
>
> Message: 5
> Date: Tue, 28 Aug 2007 15:27:31 +0300
> From: "Naicu Octavian" <[EMAIL PROTECTED]>
> Subject: Re: [Red5] Shared Object vs. invoke
> To: [email protected]
> Message-ID:
> <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset="utf-8"
>
> >Suppose I only want to send position data to players that are within a
> certain range.  For example, anyone within 100 "meters".
>
> Your mileage will vary. If you have 1000 connected users and in each 100m
> radius there are only 10 users then nc.call can be a good decision! but in
> such a case you can also have a SO for each 100mx100m sqare radius,etc...
> .Depends on what you are trying to do!
>
> On 28/08/07, Mike <[EMAIL PROTECTED]> wrote:
> >
> > Good point, Octavian.
> > Suppose I only want to send position data to players that are within a
> > certain range.
> >
> > For example, anyone within 100 "meters".
> >
> > SharedObjects don't really give me that luxury, do they?
> > I may be forced to use nc.call?
> > Or, is there another method?
> >
> > Is there a version of nc.call that does NOT require a return message?
> >
> > Naicu Octavian wrote:
> > > >I agree with everything said here, but i must add something to defend
> > > poor nc.call's :)
> > >
> > > Another thing is that with nc.call calls for the server to the clients
> > > you can target specific clients. A ns.send sends the info to all
> > > clients subscribed to that SO. This is a more general issue but good
> > > to have in mind when one is developing a private messages feature for
> > > example! :)
> > >
> > > --
> > > Naicu Octavian,
> > > Project Manager for AVChat
> > > http://www.avchat.net
> > >
> > > On 28/08/07, *Storm* <[EMAIL PROTECTED]
> > > <mailto:[EMAIL PROTECTED]>> wrote:
> > >
> > >     I agree with everything said here, but i must add something to
> > >     defend poor nc.call's :)
> > >
> > >     SOs may have a bad behaviour in some extreme cases such as
> > >     updating right before disconnecting and such. I've had to change
> > >     some functionality from SOs to nc.calls due to this, those "few
> > >     bytes" of the callbacks are pretty useful to ensure that the
> > >     update has been really recieved. Therefor everything has its
> > >     place, even in a one-to-all update scenario.
> > >
> > >     Cheers
> > >
> > >
> > >     On 8/28/07, *Joachim Bauch* < [EMAIL PROTECTED]
> > >     <mailto:[EMAIL PROTECTED]>> wrote:
> > >
> > >         Dominick Accattato schrieb:
> > >         [...]
> > >         > Now, if you were talking about using the SharedObject.send
> > >         method, you
> > >         > may not need to bubble up to your application code, but your
> > >         still being
> > >         > sent to all the clients.  That being said, you should just
> > >         use the
> > >         > sharedObjects sync functionality anyway.
> > >
> > >         using so.send or SO syncs even saves you a few bytes bandwidth
> > >         as for
> > >         nc.call, the client sends back the result of the method call
> > >         to the
> > >         server (or the server back to the client) which isn't done for
> > >         SO events.
> > >         Well, just a few bytes ;) but if you have lots of calls...
> > >
> > >         Joachim
> > >
> > >
> > >         _______________________________________________
> > >         Red5 mailing list
> > >         [email protected] <mailto:[email protected]>
> > >         http://osflash.org/mailman/listinfo/red5_osflash.org
> > >
> > >
> > >
> > >
> > >     --
> >
  -------------------------------------------------------------------
> > >     If a man speaks in a forest and his wife is not there, is he still
> > >     wrong?
> > >
> > >     _______________________________________________
> > >     Red5 mailing list
> > >     [email protected] <mailto:[email protected]>
> > >     http://osflash.org/mailman/listinfo/red5_osflash.org
> > >
> > >
> >
> ------------------------------------------------------------------------
> > >
> > > _______________________________________________
> > > Red5 mailing list
> > > [email protected]
> > > http://osflash.org/mailman/listinfo/red5_osflash.org
> > >
> >
> >
> >
> > _______________________________________________
> > Red5 mailing list
> > [email protected]
> > http://osflash.org/mailman/listinfo/red5_osflash.org
> >
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> http://osflash.org/mailman/listinfo/red5_osflash.org
>
>
> End of Red5 Digest, Vol 24, Issue 132
> *************************************
>
>
> --
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> Checked by AVG Free Edition.
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