URL:
  <http://gna.org/task/?6097>

                 Summary: Submission of OZOS Game Engine
                 Project: Gna! Administration
            Submitted by: izidor79
            Submitted on: mercredi 23.07.2008 à 07:43
                  Status: None
         Approval Status: None
         Should Start On: mercredi 23.07.2008 à 00:00
   Should be Finished on: samedi 02.08.2008 à 00:00
                Category: Project Approval
                Priority: 5 - Normal
                 Privacy: Public
             Assigned to: None
             Open/Closed: Open
         Discussion Lock: Any

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Details:

A new project has been registered at Gna! 
This project account will remain inactive until a site admin approves or
discards the registration.


= Registration Administration =

While this item will be useful to track the registration process, *approving
or discarding the registration must be done using the specific Group
Administration <https://gna.org/siteadmin/groupedit.php?group_id=2728> page*,
accessible only to site administrators, effectively *logged as site
administrators* (superuser):

* Group Administration
<https://gna.org/siteadmin/groupedit.php?group_id=2728>


= Registration Details =

* Name: *OZOS Game Engine*
* System Name:  *ozosengine*
* Type: Programs
* License: GNU General Public License V3 or later (Copyright (c) 2008 Igor
Kravtchenko

Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:

The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
)

----

==== Description: ====
OZOS is a free source game engine taking in charge all aspects of a real time
application. It has been developped in C++ and focused for clarity and
simplicity. OZOS is an ideal partner to develop quickly a game prototype and
then go further.

The kernel of OZOS is static and every aspects that relate to gameplay, low
level (like the renderer) are pluggable. That is, you can use OZOS with a
Open GL driver or DirectX, plug your own gameplay system, etc.
Remind that all aspect of OZOS are designed for simplicity without imposing
any hard restriction.

OZOS uses OZCollide for the physic part of the engine:
http://www.tsarevitch.org/ozcollide/index.htm

and GAudio for the audio part:
http://www.tsarevitch.org/gaudio/index.htm

Everything has been coded by my only person and has you can notice, OZOS
really takes in charge everything, even sound engine.


==== Other Software Required: ====
GAudio, OZCollide






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