Am Mittwoch, 29. Januar 2003 19:16 schrieb [EMAIL PROTECTED]: > On Wed, 29 Jan 2003 15:20:26 EST, James Thompson <[EMAIL PROTECTED]> said: > > ... I have done much research in the field of computer /hardware/ > > suitable for commercial Digital Content Creation (P4 Xeon; Wildcat > > graphics; ART's "PURE" raytracing PCI render board, etc. ...) and now > > Hmm.. so we're looking at high-end rendering, which is usually a CPU hog. > > > 1. Kernel Patches - pre-empt and low latency; > > so I'm not clear on why you're worried about low latency? Remember that > it *does* come with an overhead
What? --- Sorry, quantify it. I can't. All low latency and pre-emption tests have showed _improved_ throughput (Yes) and much better "multi media" (video/audio) "experience" ;-) No measurable overhead an single and SMP systems (both Athlon). That's why it is in 2.5/2.6. > - the low-latency stuff is good if you're > more concerned about fast response than total system load (for instance, > on my laptop I'm willing to give up 5% of the CPU if it makes the X server > run perceivably faster. If I was doing a lot of rendering, I'd want that > 5% for user cycles. But you want to have the much better "task switching behavior" together with the "brand new" O(1) scheduler. > Could you be more specific regarding what sort of content you are making? > (i.e. single frame images suitable for monitor display (1600x1200 and > smaller), or large-format for high-resolution printing (posters, etc), or > video, etc..) The resources needed to produce a 10-minute video clip are > different from the things you'll need to produce a 4 foot x 5 foot poster > at 600DPI. You mean single vs 2-/4-/8-/etc. (NUMA) SMP systems or even clusters? ;-) Greetings, Dieter -- Dieter Nützel Graduate Student, Computer Science University of Hamburg Department of Computer Science @home: Dieter.Nuetzel at hamburg.de (replace at with @)