On Mon, Sep 16, 2002 at 05:34:12PM -0700, Tim Roberts wrote:
| On Sun, 15 Sep 2002 23:59:19 -0700, Jon Leech wrote:
| >
| >    I'm surprised that XFree86 seems to be unconcerned with the 18-24
| >month timeframe in which most PC graphics hardware will have fully
| >programmable transform and raster engines, huge amounts of per-pixel
| >memory, and support high-precision floating point throughout the
| >graphics pipeline, among other good stuff.
| 
| What makes you think so?

DX9 requires it.  Failure to provide it in a timely fashion would pretty
much guarantee a hardware vendor's demise.

Much of what Jon mentioned has been shipping since the Spring 2002
release cycle; the rest is shipping in high-end systems (e.g. Radeon
9700) now, and is expected to start moving down-market in Spring 2003.
Widespread availability in 18-24 months sounds about right.

| The state-of-the-art PC graphics card today is not all that much different
| from the state-of-the-art PC graphics card of 24 months ago.  ...

Hmm.  NVIDIA's press releases for previous years are online, so I took a
quick look.  The GeForce3 hadn't been announced as of September 2000, so
the state-of-the-art PC graphics card of 24 months ago lacked
vertex-processing programmability, not to mention a host of other
texturing and fragment-processing features.  I don't recall seeing a
card with more than 64MB of memory at the time; the six-month-old card
I'm using now has 128MB, and 256MB cards are available.  Things have
changed a *lot* in the past 24 months.

Allen
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