On Wed, 19 Jun 2019 00:27:45 +0100
dllud <dl...@riseup.net> wrote:

> Hi everyone,
Hi,

> I will prepare a presentation about the graphics stack together with
> Grim. That's something I had thought about once we started making
> plans to attend the meeting.

> However, it seems that the basics of the Android 9 graphics stack is
> something that all prospective attendees know already too well.
The details are very interesting as there is some consequences on the
performances (buffer sharing), code simplicity and compatibility with
upstream projects.

For instance here are some suggestion on the topics you could cover:
- How precisely is Android graphics stack interfaced with libdrm/libgbm
  and similar libraries in general, why is it done that way, and if
  applicable why you chose to do it differently, and what are the
  consequences?
- Would the chosen implementation be compatible with Wayland? Would
  that permit to run Android applications in GNU/Linux. If that is the
  case what are the consequences for Replicant.
- Maybe a bit about the upstream (mesa, etc) status of 3D acceleration,
  and how it relates to the device we support or could support in the
  future.
- How Android upstream do 3D acceleration, and 2D nowadays. What is
  used/maintained, what is not.

Denis.

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