Github user andrewor14 commented on a diff in the pull request: https://github.com/apache/spark/pull/1707#discussion_r15772730 --- Diff: core/src/main/scala/org/apache/spark/shuffle/ShuffleMemoryManager.scala --- @@ -0,0 +1,122 @@ +/* + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed with + * this work for additional information regarding copyright ownership. + * The ASF licenses this file to You under the Apache License, Version 2.0 + * (the "License"); you may not use this file except in compliance with + * the License. You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package org.apache.spark.shuffle + +import scala.collection.mutable + +import org.apache.spark.{Logging, SparkException, SparkConf} + +/** + * Allocates a pool of memory to task threads for use in shuffle operations. Each disk-spilling + * collection (ExternalAppendOnlyMap or ExternalSorter) used by these tasks can acquire memory + * from this pool and release it as it spills data out. When a task ends, all its memory will be + * released by the Executor. + * + * This class tries to ensure that each thread gets a reasonable share of memory, instead of some + * thread ramping up to a large amount first and then causing others to spill to disk repeatedly. + * If there are N threads, it ensures that each thread can acquire at least 1 / 2N of the memory + * before it has to spill, and at most 1 / N. Because N varies dynamically, we keep track of the + * set of active threads and redo the calculations of 1 / 2N and 1 / N in waiting threads whenever + * this set changes. This is all done by synchronizing access on "this" to mutate state and using + * wait() and notifyAll() to signal changes. + */ +private[spark] class ShuffleMemoryManager(maxMemory: Long) extends Logging { + private val threadMemory = new mutable.HashMap[Long, Long]() // threadId -> memory bytes + + def this(conf: SparkConf) = this(ShuffleMemoryManager.getMaxMemory(conf)) + + /** + * Try to acquire up to numBytes memory for the current thread, or return 0 if the pool cannot + * allocate any memory to it. This call may block until there is enough free memory in some + * situations, to make sure each thread has a chance to ramp up to at least 1 / 2N of the total + * memory pool (where N is the # of active threads) before it is forced to spill. + */ + def tryToAcquire(numBytes: Long): Long = synchronized { + val threadId = Thread.currentThread().getId + assert(numBytes > 0, "invalid number of bytes requested: " + numBytes) + + // Add this thread to the threadMemory map just so we can keep an accurate count of the number + // of active threads, to let other threads ramp down their memory in calls to tryToAcquire + if (!threadMemory.contains(threadId)) { + threadMemory(threadId) = 0L + notifyAll() // Will later cause waiting threads to wake up and check numThreads again + } + + // Keep looping until we're either sure that we don't want to grant this request (because this + // thread would have more than 1 / numActiveThreads of the memory) or we have enough free + // memory to give it (we always let each thread get at least 1 / (2 * numActiveThreads)). + while (true) { + val numActiveThreads = threadMemory.keys.size + val curMem = threadMemory(threadId) + val freeMemory = maxMemory - threadMemory.values.sum + + // How much we can grant this thread; don't let it grow to more than 1 / numActiveThreads + val maxToGrant = math.min(numBytes, (maxMemory / numActiveThreads) - curMem) + + if (curMem < maxMemory / (2 * numActiveThreads)) { + // We want to let each thread get at least 1 / (2 * numActiveThreads) before blocking; + // if we can't give it this much now, wait for other threads to free up memory + if (freeMemory >= math.min(maxToGrant, maxMemory / (2 * numActiveThreads) - curMem)) { + val toGrant = math.min(maxToGrant, freeMemory) + threadMemory(threadId) += toGrant + return toGrant + } else { + wait() + } + } else { + // Only give it as much memory as is free, which might be none if it reached 1 / numThreads + val toGrant = math.min(maxToGrant, freeMemory) + threadMemory(threadId) += toGrant + return toGrant + } + } + 0L // Never reached + } + + /** Release numBytes bytes for the current thread. */ + def release(numBytes: Long): Unit = synchronized { --- End diff -- Should this be called `releaseMemoryForThisThread` as well?
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