Github user vanzin commented on a diff in the pull request: https://github.com/apache/spark/pull/18231#discussion_r120943066 --- Diff: common/network-shuffle/src/main/java/org/apache/spark/network/shuffle/ExternalShuffleBlockHandler.java --- @@ -209,4 +190,51 @@ private ShuffleMetrics() { } } + private class ManagedBufferIterator implements Iterator<ManagedBuffer> { + + private int index = 0; + private String appId; + private String execId; + private String shuffleId; + // An array containing mapId and reduceId pairs. + private int[][] mapIdAndReduceIds; --- End diff -- Actually, I mean a single array. e.g. ``` int[] mapIdAndReduceIds; mapIdAndReduceIds = new int[blockIds.length * 2]; mapIdAndReduceIds[0] = mapId1; mapIdAndReduceIds[1] = reduceId1; mapIdAndReduceIds[2] = mapId2; mapIdAndReduceIds[3] = reduceId2; etc etc etc ``` Reason being that if you really have millions of these, each "child" array in your two-dimensional array wastes 16 (or 20?) bytes (16 bytes of object overhead + 4 bytes for the array length). Looking in jvisual vm, an empty array actually consumes 24 bytes, so it seems the JVM is aligning things and wasting an extra 4 bytes per array...
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