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+<td align=left><a href="../../spec-index.html">Spec Index</a></td>
+<td align=right><i>Jini Architecture Specification</i></td>
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+<tr>
+<td align="right" font size="4"><b>Version 1.0</b></td>
+</tr>
+</table>
+<blockquote>
+<h2>
+ <a name="1031394"> </a>AR - Jini<font size="-1"><sup>TM</sup></font>
Architecture Specification</h2>
+<h2 class="Heading2">
+ <a name="1029470"> </a>AR.1 Introduction
+</h2>
+<p class="Body">
+This document describes the high-level architecture of system of Jini<font
size="-1"><sup>TM</sup></font> technology-enabled services and/or devices (Jini
system), defines the different components that make up the system,
characterizes the use of those components, discusses some of the component
interactions, and gives an example. This document identifies those parts of the
system that are necessary infrastructure, those that are part of the
programming model, and those that are optional services that can live within
the system.
+</p>
+<h3 class="Heading3">
+ <a name="1029635"> </a>AR.1.1 Goals of the System
+</h3>
+<p class="Body">
+ <a name="998144"> </a>A Jini system is a distributed system based on the
idea of federating groups of users and the resources required by those users.
The overall goal is to turn the network into a flexible, easily administered
tool with which resources can be found by human and computational clients.
Resources can be implemented as either hardware devices, software programs, or
a combination of the two. The focus of the system is to make the network a more
dynamic entity that better reflects the dynamic nature of the workgroup by
enabling the ability to add and delete services flexibly.
+</p>
+<p class="Body">
+ <a name="998145"> </a>A Jini system consists of the following parts:
+</p>
+<ul>
+ <li class="SmartList1"><a name="998146"> </a>A set of components that
provides an infrastructure for federating services in a distributed system<p>
+ <li class="SmartList1"><a name="998147"> </a>A programming model that
supports and encourages the production of reliable distributed services<p>
+ <li class="SmartList1"><a name="998148"> </a>Services that can be made part
of a federated Jini system and that offer functionality to any other member of
the federation
+</ul>
+<p class="Body">
+ <a name="998149"> </a>Although these pieces are separable and distinct, they
are interrelated, which can blur the distinction in practice. The components
that make up the Jini technology infrastructure make use of the Jini technology
programming model; services that reside within the infrastructure also use that
model; and the programming model is well supported by components in the
infrastructure.
+</p>
+<p class="Body">
+ <a name="998150"> </a>The end goals of the system span a number of different
audiences; these goals include the following:
+</p>
+<ul>
+ <li class="SmartList1"><a name="998151"> </a>Enabling users to share
services and resources over a network<p>
+ <li class="SmartList1"><a name="998152"> </a>Providing users easy access to
resources anywhere on the network while allowing the network location of the
user to change<p>
+ <li class="SmartList1"><a name="998153"> </a>Simplifying the task of
building, maintaining, and altering a network of devices, software, and users
+</ul>
+<p class="Body">
+ <a name="998154"> </a>The Jini system extends the Java<font
size="-1"><sup>TM</sup></font> application environment from a single virtual
machine to a network of machines. The Java application environment provides a
good computing platform for distributed computing because both code and data
can move from machine to machine. The environment has built-in security that
allows the confidence to run code downloaded from another machine. Strong
typing in the Java application environment enables identifying the class of an
object to be run on a virtual machine even when the object did not originate on
that machine. The result is a system in which the network supports a fluid
configuration of objects that can move from place to place as needed and can
call any part of the network to perform operations.
+</p>
+<p class="Body">
+ <a name="998155"> </a>The Jini architecture exploits these characteristics
of the Java application environment to simplify the construction of a
distributed system. The Jini architecture adds mechanisms that allow fluidity
of all components in a distributed system, extending the easy movement of
objects to the entire networked system.
+</p>
+<p class="Body">
+ <a name="998156"> </a>The Jini technology infrastructure provides mechanisms
for devices, services, and users to join and detach from a network. Joining and
leaving a Jini system are easy and natural, often automatic, occurrences. Jini
systems are far more dynamic than is currently possible in networked groups
where configuring a network is a centralized function done by hand.
+</p>
+<h3 class="Heading3">
+ <a name="998157"> </a>AR.1.2 Environmental Assumptions
+</h3>
+<p class="Body">
+ <a name="1029658"> </a>The Jini system federates computers and computing
devices into what appears to the user as a single system. It relies on the
existence of a network of reasonable speed connecting those computers and
devices. Some devices require much higher bandwidth and others can do with much
less--displays and printers are examples of extreme points. We assume that the
latency of the network is reasonable.
+</p>
+<p class="Body">
+ <a name="998159"> </a>We assume that each Jini technology-enabled device has
some memory and processing power. Devices without processing power or memory
may be connected to a Jini system, but those devices are controlled by another
piece of hardware and/or software that presents the device to the Jini system
and itself contains both processing power and memory. Architectures for devices
not equipped with a Java virtual machine<a href="#1031063"><sup>1</sup></a>
(JVM) are explored more fully in the <em class="Emphasis"><a
href="devicearch-spec.html#1028364">Jini<font size="-1"><sup>TM</sup></font>
Device Architecture Specification</a>.</em>
+</p>
+<p class="Body">
+ <a name="1030172"> </a>The Jini technology infrastructure is Java technology
centered. The Jini architecture gains much of its simplicity from assuming that
the Java programming language is the implementation language for components.
The ability to dynamically download and run code is central to a number of the
features of the Jini architecture. However, the Java technology-centered nature
of the Jini architecture depends on the Java application environment rather
than on the Java programming language. Any programming language can be
supported by a Jini system if it has a compiler that produces compliant
bytecodes for the Java programming language.
+</p>
+<h2 class="Heading2">
+ <a name="1001448"> </a>AR.2 System Overview
+</h2>
+<h3 class="Heading3">
+ <a name="1001135"> </a>AR.2.1 Key Concepts
+</h3>
+<p class="Body">
+ The purpose of the Jini architecture is to <em
class="Emphasis">federate</em> groups of devices and software components into a
single, dynamic distributed system. The resulting federation provides the
simplicity of access, ease of administration, and support for sharing that are
provided by a large monolithic system while retaining the flexibility, uniform
response, and control provided by a personal computer or workstation.
+</p>
+<p class="Body">
+ <a name="1001137"> </a>The architecture of a single Jini system is targeted
to the workgroup. Members of the federation are assumed to agree on basic
notions of trust, administration, identification, and policy. It is possible to
federate Jini systems themselves for larger organizations.
+</p>
+<h4 class="Heading4">
+ <a name="1001138"> </a>AR.2.1.1 Services
+</h4>
+<p class="Body">
+ <a name="1001139"> </a>The most important concept within the Jini
architecture is that of a <em class="Emphasis">service</em>. A service is an
entity that can be used by a person, a program, or another service. A service
may be a computation, storage, a communication channel to another user, a
software filter, a hardware device, or another user. Two examples of services
are printing a document and translating from one word-processor format to some
other.
+</p>
+<p class="Body">
+ <a name="1001140"> </a>Members of a Jini system federate to share access to
services. A Jini system should not be thought of as sets of clients and
servers, users and programs, or even programs and files. Instead, a Jini system
consists of services that can be collected together for the performance of a
particular task. Services may make use of other services, and a client of one
service may itself be a service with clients of its own. The dynamic nature of
a Jini system enables services to be added or withdrawn from a federation at
any time according to demand, need, or the changing requirements of the
workgroup using the system.
+</p>
+<p class="Body">
+ <a name="1001141"> </a>Jini systems provide mechanisms for service
construction, lookup, communication, and use in a distributed system. Examples
of services include: devices such as printers, displays, or disks; software
such as applications or utilities; information such as databases and files; and
users of the system.
+</p>
+<p class="Body">
+ <a name="1001142"> </a>Services in a Jini system communicate with each other
by using a <em class="Emphasis">service protocol</em>, which is a set of
interfaces written in the Java programming language. The set of such protocols
is open ended. The base Jini system defines a small number of such protocols
that define critical service interactions.
+</p>
+<h4 class="Heading4">
+ <a name="1001143"> </a>AR.2.1.2 Lookup Service
+</h4>
+<p class="Body">
+ <a name="1001144"> </a>Services are found and resolved by a <em
class="Emphasis">lookup service</em>. The lookup service is the central
bootstrapping mechanism for the system and provides the major point of contact
between the system and users of the system. In precise terms, a lookup service
maps interfaces indicating the functionality provided by a service to sets of
objects that implement the service. In addition, descriptive entries associated
with a service allow more fine-grained selection of services based on
properties understandable to people.
+</p>
+<p class="Body">
+ <a name="1001145"> </a>Objects in a lookup service may include other lookup
services; this provides hierarchical lookup. Further, a lookup service may
contain objects that encapsulate other naming or directory services, providing
a way for bridges to be built between a Jini lookup service and other forms of
lookup service. Of course, references to a Jini lookup service may be placed in
these other naming and directory services, providing a means for clients of
those services to gain access to a Jini system.
+</p>
+<p class="Body">
+ <a name="1001146"> </a>A service is added to a lookup service by a pair of
protocols called <em class="Emphasis">discovery </em>and <em
class="Emphasis">join</em>--first the service locates an appropriate lookup
service (by using the <em class="Emphasis">discovery</em> protocol), and then
it joins it (by using the <em class="Emphasis">join</em> protocol).
+</p>
+<h4 class="Heading4">
+ <a name="1001147"> </a>AR.2.1.3 Java Remote Method Invocation (Java
RMI)
+</h4>
+<p class="Body">
+ <a name="1029716"> </a>Communication between services can be accomplished
using <em class="Emphasis">Java Remote Method Invocation</em> (Java RMI). The
infrastructure to support communication between services is not itself a
service that is discovered and used but is, rather, a part of the Jini
technology infrastructure. Java RMI provides mechanisms to find, activate, and
garbage collect object groups.
+</p>
+<p class="Body">
+ <a name="1029717"> </a>Fundamentally, Java RMI is a Java programming
language-enabled extension to traditional remote procedure call mechanisms.
Java RMI allows not only data to be passed from object to object around the
network but full objects, including code. Much of the simplicity of the Jini
system is enabled by this ability to move code around the network in a form
that is encapsulated as an object.
+</p>
+<h4 class="Heading4">
+ <a name="1001150"> </a>AR.2.1.4 Security
+</h4>
+<p class="Body">
+ <a name="1001151"> </a>The design of the security model for Jini technology
is built on the twin notions of a <em class="Emphasis">principal</em> and an
<em class="Emphasis">access control list</em>. Jini services are accessed on
behalf of some entity--the principal--which generally traces back to a
particular user of the system. Services themselves may request access to other
services based on the identity of the object that implements the service.
Whether access to a service is allowed depends on the contents of an access
control list that is associated with the object.
+</p>
+<h4 class="Heading4">
+ <a name="1001152"> </a>AR.2.1.5 Leasing
+</h4>
+<p class="Body">
+ <a name="1001153"> </a>Access to many of the services in the Jini system
environment is <em class="Emphasis">lease</em> based. A lease is a grant of
guaranteed access over a time period. Each lease is negotiated between the user
of the service and the provider of the service as part of the service protocol:
A service is requested for some period; access is granted for some period,
presumably taking the request period into account. If a lease is not renewed
before it is freed--either because the resource is no longer needed, the client
or network fails, or the lease is not permitted to be renewed--then both the
user and the provider of the resource may conclude that the resource can be
freed.
+</p>
+<p class="Body">
+ <a name="1029724"> </a>Leases are either exclusive or non-exclusive.
Exclusive leases ensure that no one else may take a lease on the resource
during the period of the lease; non-exclusive leases allow multiple users to
share a resource.
+</p>
+<h4 class="Heading4">
+ <a name="1029725"> </a>AR.2.1.6 Transactions
+</h4>
+<p class="Body">
+ <a name="1001156"> </a>A series of operations, either within a single
service or spanning multiple services, can be wrapped in a <em
class="Emphasis">transaction</em>. The Jini transaction interfaces supply a
service protocol needed to coordinate a <em class="Emphasis">two-phase
commit</em>. How transactions are implemented--and indeed, the very semantics
of the notion of a transaction--is left up to the service using those
interfaces.
+</p>
+<h4 class="Heading4">
+ <a name="1001157"> </a>AR.2.1.7 Events
+</h4>
+<p class="Body">
+ <a name="1001158"> </a>The Jini architecture supports distributed <em
class="Emphasis">events</em>. An object may allow other objects to register
interest in events in the object and receive a notification of the occurrence
of such an event. This enables distributed event-based programs to be written
with a variety of reliability and scalability guarantees.
+</p>
+<h3 class="Heading3">
+ <a name="1001159"> </a>AR.2.2 Component Overview
+</h3>
+<p class="Body">
+ <a name="1030125"> </a>The components of the Jini system can be segmented
into three categories: <em class="Emphasis">infrastructure</em>, <em
class="Emphasis">programming model</em>, and <em
class="Emphasis">services</em>. The infrastructure is the set of components
that enables building a federated Jini system, while the services are the
entities within the federation. The programming model is a set of interfaces
that enables the construction of reliable services, including those that are
part of the infrastructure and those that join into the federation.
+</p>
+<p class="Body">
+ <a name="1030126"> </a>These three categories, though distinct and
separable, are entangled to such an extent that the distinction between them
can seem blurred. Moreover, it is possible to build systems that have some of
the functionality of the Jini system with variants on the categories or without
all three of them. But a Jini system gains its full power because it is a <em
class="Emphasis">system</em> built with the particular infrastructure and
programming models described, based on the notion of a service. Decoupling the
segments within the architecture allows legacy code to be changed minimally to
take part in a Jini system. Nevertheless, the full power of a Jini system will
be available only to new services that are constructed using the integrated
model.
+</p>
+<p class="Body">
+ <a name="1001162"> </a>A Jini system can be seen as a network extension of
the infrastructure, programming model, and services that made Java technology
successful in the single-machine case. These categories along with the
corresponding components in the familiar Java application environment are shown
in Figure AR.2.1:<p>
+
+<table align="center" border="1" bordercolorlight="#FFFFFF"
bordercolordark="#000000" cellpadding="5" cellspacing="0" Summary="Jini
Architecture Segmentation">
+ <caption><p class="Body">
+ <a name="1030589"> </a>
+</p>
+</caption>
+ <tr bgcolor="#CCCCCC">
+ <th><br></th>
+ <th>Infrastructure</th>
+ <th>Programming Model</th>
+ <th>Services</th>
+ </tr>
+ <tr>
+ <th rowspan="3">Base<BR>Java</th>
+ <td>Java VM</td>
+ <td>Java APIs</td>
+ <td>JNDI</td>
+ </tr>
+ <tr>
+
+ <td>Java RMI</td>
+ <td>JavaBeans</td>
+ <td>Enterprise Beans</td>
+ </tr>
+ <tr>
+ <td>Java Security</td>
+ <td>...</td>
+ <td>JTS</td>
+ </tr>
+ <tr height="1" bgcolor="oldlace">
+ <th height="1"><br></th>
+ <td height="1"><br></td>
+ <td height="1"><br></td>
+ <td height="1"><br></td>
+ </tr>
+ <tr>
+ <th rowspan="3">Java<br>+<br>Jini</th>
+ <td>Discovery/Join</td>
+ <td>Leasing</td>
+ <td>Printing</td>
+ </tr>
+ <tr>
+ <td>Distributed Security</td>
+ <td>Transactions</td>
+ <td>Transaction Manager</td>
+ </tr>
+ <tr>
+ <td>Lookup</td>
+ <td>Events</td>
+ <td>JavaSpaces<font size="-1"><sup>TM</sup></font> Service</td>
+ </tr>
+</table>
+
+
+
+
+</p>
+<a name="1029549"> </a><div class="TableTitle">Figure AR.2.1: Jini
Architecture Segmentation</div>
+<h4 class="Heading4">
+ <a name="1001214"> </a>AR.2.2.1 Infrastructure
+</h4>
+<p class="Body">
+ <a name="1029758"> </a>The Jini technology infrastructure defines the
minimal Jini technology core. The infrastructure includes the following:
+</p>
+<ul>
+ <li class="SmartList1"><a name="1029759"> </a>A distributed security system,
integrated into Java RMI, that extends the Java platform's security model to
the world of distributed systems.<p>
+ <li class="SmartList1"><a name="1030177"> </a>The discovery and join
protocols, service protocols that allow services (both hardware and software)
to discover, become part of, and advertise supplied services to the other
members of the federation.<p>
+ <li class="SmartList1"><a name="1030178"> </a>The lookup service, which
serves as a repository of services. Entries in the lookup service are objects
written in the Java programming language; these objects can be downloaded as
part of a lookup operation and act as local proxies to the service that placed
the code into the lookup service.
+</ul>
+<p class="Body">
+ <a name="1001219"> </a>The discovery and join protocols define the way a
service of any kind becomes part of a Jini system; Java RMI defines the base
language within which the Jini technology-enabled services communicate; the
distributed security model and its implementation define how entities are
identified and how they get the rights to perform actions on their own behalf
and on the behalf of others; and the lookup service reflects the current
members of the federation and acts as the central marketplace for offering and
finding services by members of the federation.
+</p>
+<h4 class="Heading4">
+ <a name="1001220"> </a>AR.2.2.2 Programming Model
+</h4>
+<p class="Body">
+ <a name="1001221"> </a>The infrastructure both enables the programming model
and makes use of it. Entries in the lookup service are leased, allowing the
lookup service to reflect accurately the set of currently available services.
When services join or leave a lookup service, events are signaled, and objects
that have registered interest in such events get notifications when new
services become available or old services cease to be active. The programming
model rests on the ability to move code, which is supported by the base
infrastructure.
+</p>
+<p class="Body">
+ <a name="1001222"> </a>Both the infrastructure and the services that use
that infrastructure are computational entities that exist in the physical
environment of the Jini system. However, services also constitute a set of
interfaces which define communication protocols that can be used by the
services and the infrastructure to communicate between themselves.
+</p>
+<p class="Body">
+ <a name="1001223"> </a>These interfaces, taken together, make up the
distributed extension of the standard Java programming language model that
constitutes the Jini programming model. Among the interfaces that make up the
Jini programming model are the following:
+</p>
+<ul>
+ <li class="SmartList1"><a name="1001224"> </a>The leasing interface, which
defines a way of allocating and freeing resources using a renewable,
duration-based model<p>
+ <li class="SmartList1"><a name="1001225"> </a>The event and notification
interfaces, which are an extension of the event model used by JavaBeans<font
size="-1"><sup>TM</sup></font> components to the distributed environment,
enable event-based communication between Jini technology-enabled services<p>
+ <li class="SmartList1"><a name="1001226"> </a>The transaction interfaces,
which enable entities to cooperate in such a way that either all of the changes
made to the group occur atomically or none of them occur
+</ul>
+<p class="Body">
+ <a name="1001227"> </a>The lease interface extends the Java programming
language model by adding time to the notion of holding a reference to a
resource, enabling references to be reclaimed safely in the face of network
failures.
+</p>
+<p class="Body">
+ <a name="1029762"> </a>The event and notification interfaces extend the
standard event models used by JavaBeans components and the Java application
environment to the distributed case, enabling events to be handled by
third-party objects while making various delivery and timeliness guarantees.
The model also recognizes that the delivery of a distributed notification may
be delayed.
+</p>
+<p class="Body">
+ <a name="1029763"> </a>The transaction interfaces introduce a lightweight,
object-oriented protocol enabling applications using Jini technology to
coordinate state changes. The transaction protocol provides two steps to
coordinate the actions of a group of distributed objects. The first step is
called the <em class="Emphasis">voting phase,</em> in which each object "votes"
whether it has completed its portion of the task and is ready to commit any
changes it made. In the second step, a coordinator issues a "commit" request to
each object.
+</p>
+<p class="Body">
+ <a name="1001230"> </a>The Jini transaction protocol differs from most
transaction interfaces in that it does not assume that the transactions occur
in a transaction processing system. Such systems define mechanisms and
programming requirements that guarantee the correct implementation of a
particular transaction semantics. The Jini transaction protocol takes a more
traditional object-oriented view, leaving the correct implementation of the
desired transaction semantics up to the implementor of the particular objects
that are involved in the transaction. The goal of the transaction protocol is
to define the interactions that such objects must have to coordinate such
groups of operations.
+</p>
+<p class="Body">
+ <a name="1001231"> </a>The interfaces that define the Jini programming model
are used by the infrastructure components where appropriate and by the initial
Jini technology-enabled services. For example, the lookup service makes use of
the leasing and event interfaces. Leasing ensures that services registered
continue to be available, and events help administrators discover problems and
devices that need configuration. The JavaSpaces<font
size="-1"><sup>TM</sup></font> service, one example of a Jini
technology-enabled service, utilizes leasing and events, and also supports the
Jini transaction protocol. The transaction manager can be used to coordinate
the voting phase of a transaction for those objects that support transaction
protocol.
+</p>
+<p class="Body">
+ <a name="1001232"> </a>The implementation of a service is not required to
use the Jini programming model, but such services need to use that model for
their interaction with the Jini technology infrastructure. For example, every
service interacts with the Jini lookup service by using the programming model;
and whether a service offers resources on a leased basis or not, the service's
registration with the lookup service will be leased and will need to be
periodically renewed.
+</p>
+<p class="Body">
+ <a name="1001233"> </a>The binding of the programming model to the services
and the infrastructure is what makes such a federation a Jini system not just a
collection of services and protocols. The combination of infrastructure,
service, and programming model, all designed to work together and constructed
by using each other, simplifies the overall system and unifies it in a way that
makes it easier to understand.
+</p>
+<h4 class="Heading4">
+ <a name="1001234"> </a>AR.2.2.3 Services
+</h4>
+<p class="Body">
+ <a name="1001235"> </a>The Jini technology infrastructure and programming
model are built to enable services to be offered and found in the network
federation. These services make use of the infrastructure to make calls to each
other, to discover each other, and to announce their presence to other services
and users.
+</p>
+<p class="Body">
+ <a name="1029791"> </a>Services appear programmatically as objects written
in the Java programming language, perhaps made up of other objects. A service
has an interface that defines the operations that can be requested of that
service. Some of these interfaces are intended to be used by programs, while
others are intended to be run by the receiver so that the service can interact
with a user. The type of the service determines the interfaces that make up
that service and also define the set of methods that can be used to access the
service. A single service may be implemented by using other services.
+</p>
+<p class="Body">
+ <a name="1001237"> </a>Example Jini technology-enabled services include the
following:
+</p>
+<ul>
+ <li class="SmartList1"><a name="1001238"> </a>A printing service, which can
print from applications written in the Java programming language as well as
legacy applications<p>
+ <li class="SmartList1"><a name="1001239"> </a>A JavaSpaces service, which
can be used for simple communication and for storage of related groups of
objects written in the Java programming language<p>
+ <li class="SmartList1"><a name="1001240"> </a>A transaction manager, which
enables groups of objects to participate in the Jini transaction protocol
defined by the programming model
+</ul>
+<h3 class="Heading3">
+ <a name="1001241"> </a>AR.2.3 Service Architecture
+</h3>
+<p class="Body">
+ <a name="1001242"> </a>Services form the interactive basis for a Jini
system, both at the programming and user interface levels. The details of the
service architecture are best understood once the Jini discovery and Jini
lookup protocols are presented.
+</p>
+<h4 class="Heading4">
+ <a name="1001244"> </a>AR.2.3.1 Discovery and Lookup Protocols
+</h4>
+<p class="Body">
+ <a name="1030414"> </a>The heart of the Jini system is a trio of protocols
called <em class="Emphasis">discovery</em>, <em class="Emphasis">join</em>, and
<em class="Emphasis">lookup</em>. A pair of these protocols--discovery and
join--occur when a device is plugged in. Discovery occurs when a service is
looking for a lookup service with which to register. Join occurs when a service
has located a lookup service and wishes to join it. Lookup occurs when a client
or user needs to locate and invoke a service described by its interface type
(written in the Java programming language) and possibly other attributes.
Figure AR.2.2 outlines the discovery process.
+<p><img src="images/jini-spec2.gif" alt="Shows 3 boxes: Client, Lookup
Service, and Service Provider (containing Service Object and Service
Attributes). The Service Provider is "broadcasting" to the other services. The
caption reads - A service provider seeks a lookup service." height="215"
width="480" align="Center">
+
+</p>
+<p class="Body">
+ <a name="1030452"> </a>
+</p>
+<a name="1029833"> </a><div class="TableTitle">Figure AR.2.2:
Discovery</div><p class="Body">
+ <a name="1030015"> </a>Jini discovery/join is the process of adding a
service to a Jini system. A service provider is the originator of the
service--a device or software, for example. First, the service provider locates
a lookup service by multicasting a request on the local network for any lookup
services to identify themselves (Figure AR.2.2). Then, a service object for the
service is loaded into the lookup service (Figure AR.2.3). This service object
contains the Java programming language interface for the service, including the
methods that users and applications will invoke to execute the service along
with any other descriptive attributes.
+</p>
+<p class="Body">
+ <a name="1030060"> </a><img src="images/jini-speca.gif" alt="Same 3 boxes:
Client, Lookup Service (now shown containing Service Object and Service
Attributes), and Service Provider (containing Service Object and Service
Attributes). An arrow is shown from the Service Provider contents to the Lookup
Service contents. The caption reads - A service provider registers a service
object (proxy) and its service attributes with the lookup service."
align="Center" height="238" width="480">
+
+</p>
+<a name="1029485"> </a><div class="TableTitle">Figure AR.2.3: Join</div><p
class="Body">
+ <a name="1001466"> </a>Services must be able to find a lookup service;
however, a service may delegate the task of finding a lookup service to a third
party. The service is now ready to be looked up and used, as shown in the
following diagram (Figure AR.2.4).
+<p><img src="images/jini-spec3.gif" alt="Same 3 boxes: Client (now containing
Service Object), Lookup Service (containing Service Object and Service
Attributes), and Service Provider. An arrow is shown from the Lookup Service
contents to the Client contents. The caption reads - A client requests a
service by Java programming language type and, perhaps, other service
attributes. A copy of the service object is moved to the client and used by the
client to talk to the service." height="252" width="480" align="Center">
+
+</p>
+<a name="1029484"> </a><div class="TableTitle">Figure AR.2.4: Lookup</div><p
class="Body">
+ <a name="1001346"> </a>A client locates an appropriate service by its
type--that is, by its interface written in the Java programming language--along
with descriptive attributes that are used in a user interface for the lookup
service. The service object is loaded into the client.
+</p>
+<p class="Body">
+ <a name="1001347"> </a>The final stage is to invoke the service, as shown in
the following diagram (Figure AR.2.5).
+<p><img src="images/jini-spec4.gif" alt="Same 3 boxes: Client (now containing
Service Object), Lookup Service (containing Service Object and Service
Attributes), and Service Provider. An arrow is shown from the Client contents
to the Service Provider. The caption reads - The client interacts directly with
the service provider via the service object (proxy)." align="Center"
height="240" width="480">
+
+</p>
+<a name="1001378"> </a><div class="TableTitle">Figure AR.2.5: Client Uses
Service</div><p class="Body">
+ <a name="1001481"> </a>The service object's methods may implement a private
protocol between itself and the original service provider. Different
implementations of the same service interface can use completely different
interaction protocols.
+</p>
+<p class="Body">
+ <a name="1001379"> </a>The ability to move objects and code from the service
provider to the lookup service and from there to the client of the service
gives the service provider great freedom in the communication patterns between
the service and its clients. This code movement also ensures that the service
object held by the client and the service for which it is a proxy are always
synchronized because the service object is supplied by the service itself. The
client knows only that it is dealing with an implementation of an interface
written in the Java programming language, so the code that implements the
interface can do whatever is needed to provide the service. Because this code
came originally from the service itself, the code can take advantage of
implementation details of the service that are known only to the code.
+</p>
+<p class="Body">
+ <a name="1001380"> </a>The client interacts with a service via a set of
interfaces written in the Java programming language. These interfaces define
the set of methods that can be used to interact with the service. Programmatic
interfaces are identified by the type system of the Java programming language,
and services can be found in a lookup service by asking for those that support
a particular interface. Finding a service this way ensures that the program
looking for the service will know how to use that service, because that use is
defined by the set of methods that are defined by the type.
+</p>
+<p class="Body">
+ <a name="1001381"> </a>Programmatic interfaces may be implemented either as
Java RMI references to the remote object that implements the service, as a
local computation that provides all of the service locally, or as some
combination. Such combinations, called <em class="Emphasis">smart proxies</em>,
implement some of the functions of a service locally and the remainder through
remote calls to a centralized implementation of the service.
+</p>
+<p class="Body">
+ <a name="1001382"> </a>A user interface can also be stored in the lookup
service as an attribute of a registered service. A user interface stored in the
lookup service by a Jini technology-enabled service is an implementation that
allows the service to be directly manipulated by a user of the system.
+</p>
+<p class="Body">
+ <a name="1001383"> </a>In effect, a user interface for a service is a
specialized form of the service interface that enables a program, such as a
browser, to step out of the way and let the human user interact directly with a
service.
+</p>
+<p class="Body">
+ <a name="1001384"> </a>In situations in which no lookup service can be
found, a client could use a technique called <em class="Emphasis">peer
lookup</em> instead. In such situations, the client can send out the same
identification packet that is used by a lookup service to request service
providers to register. Service providers will then attempt to register with the
client as though it were a lookup service. The client can select the services
it needs from the registration requests it receives in response and drop or
refuse the rest.
+</p>
+<h4 class="Heading4">
+ <a name="1001386"> </a>AR.2.3.2 Service Implementation
+</h4>
+<p class="Body">
+ <a name="1001387"> </a>Objects that implement a service may be designed to
run in a single address space with other, helper, objects especially when there
are certain location or security-based requirements. Such objects make up an
<em class="Emphasis">object group</em>. An object group is guaranteed to always
reside in a single address space or virtual machine when those objects are
running. Objects that are not in the same object group are isolated from each
other, typically by running them in a different virtual machine or address
space.
+</p>
+<p class="Body">
+ <a name="1001388"> </a>A service may be implemented directly or indirectly
by specialized hardware. Such devices can be contacted by the code associated
with the interface for the service.
+</p>
+<p class="Body">
+ <a name="1001389"> </a>From the service client's point of view, there is no
distinction between services that are implemented by objects on a different
machine, services that are downloaded into the local address space, and
services that are implemented in hardware. All of these services will appear to
be available on the network, will appear to be objects <em
class="Emphasis">written in the Java programming language</em>, and, only as
far as correct functioning is concerned, one kind of implementation could be
replaced by another kind of implementation without change or knowledge by the
client. (Note that security permissions must be properly granted.)
+</p>
+<h2 align="left">
+ <a name="1001488"> </a>AR.3 An Example
+</h2>
+<p class="Body">
+ This example shows how a Jini technology-enabled printing service might be
used by a digital camera to print a high-resolution color image. It will start
with the printer joining an existing Jini system, continue with its being
configured, and end with printing the image.
+</p>
+<h3 class="Heading3">
+ <a name="1001489"> </a>AR.3.1 Registering the Printer Service
+</h3>
+<p class="Body">
+ <a name="1001490"> </a>A printer that is either freshly connected to a Jini
system or is powered up once it has been connected to a Jini system grouping
needs to discover the appropriate lookup service and register with it. This is
the <em class="Emphasis">discovery</em> and <em class="Emphasis">join</em>
phase.
+</p>
+<h4 class="Heading4">
+ <a name="1001491"> </a>AR.3.1.1 Discovering the Lookup Service
+</h4>
+<p class="Body">
+ <a name="1001492"> </a>The basic operations of discovering the lookup
service are implemented by a Jini technology infrastructure software class. An
instance of this class acts as a mediator between devices and services on one
hand and the lookup service on the other. In this example the printer first
registers itself with a local instance of this class. This instance then
multicasts a request on the local network for any lookup services to identify
themselves. The instance listens for replies and, if there are any, passes to
the printer an array of objects that are proxies for the discovered lookup
services.
+</p>
+<h4 class="Heading4">
+ <a name="1001493"> </a>AR.3.1.2 Joining the Lookup Service
+</h4>
+<p class="Body">
+ <a name="1001494"> </a>To register itself with the lookup service, the
printer needs first to create a service object of the correct type for printing
services. This object provides the methods that users and applications will
invoke to print documents. Also needed is an array of <code>LookupEntry</code>
instances to specify the attributes that describe the printer, such as that it
can print in color or black and white, what document formats it can
print, possible paper sizes, and printing resolution.
+</p>
+<p class="Body">
+ <a name="1001495"> </a>The printer then calls the <code>register</code>
method of the lookup service object that it received during the discovery
phase, passing it the printer service object and the array of attributes. The
printing service is now registered with the lookup service.
+</p>
+<h4 class="Heading4">
+ <a name="1001496"> </a>AR.3.1.3 Optional Configuration
+</h4>
+<p class="Body">
+ <a name="1001497"> </a>At this point the printing service can be used, but
the local system administrator might want to add additional information about
the printer in the form of additional attributes, such as a local name for the
service, information about its physical location, and a list of who may access
the service. The system administrator might also want to register with the
device to receive notifications for any errors that arise, such as when the
printer is out of paper.
+</p>
+<p class="Body">
+ <a name="1001498"> </a>One way the system administrator could do this would
be to use a special utility program to pass this additional information to the
service. In fact this program might have received notification from the lookup
service that a new service was being added and then alerted the system
administrator.
+</p>
+<h4 class="Heading4">
+ <a name="1001499"> </a>AR.3.1.4 Staying Alive
+</h4>
+<p class="Body">
+ <a name="1001500"> </a>When the printer registers with the Jini lookup
service it receives a <em class="Emphasis">lease</em>. Periodically, the
printer will need to renew this lease with the lookup service. If the printer
fails to renew the lease, then when the lease expires, the lookup service will
remove the entry for it, and the printer service will no longer be available.
+</p>
+<h3 class="Heading3">
+ <a name="1029892"> </a>AR.3.2 Printing
+</h3>
+<p class="Body">
+ <a name="1029893"> </a>Some services provide a user interface for
interaction with them; others rely on an application to mediate such
interaction. This example assumes that a person has a digital camera that has
taken a picture they want to print on a high-resolution printer. The first
thing that the camera needs to do after it is connected to the network is
locate a Jini technology-enabled printing service. Once a printing service has
been located and selected, the camera can invoke methods to print the image.
+</p>
+<h4 class="Heading4">
+ <a name="1001503"> </a>AR.3.2.1 Locate the Lookup Service
+</h4>
+<p class="Body">
+ <a name="1001504"> </a>Before the camera can use a Jini technology-enabled
service, it must first locate the Jini lookup service, just as the print
service needed to do to register itself. The camera registers itself with a
local instance of the Jini technology infrastructure class
<code>LookupDiscovery</code>, which will notify the camera of all discovered
lookup services.
+</p>
+<h4 class="Heading4">
+ <a name="1001505"> </a>AR.3.2.2 Search for Printing Services
+</h4>
+<p class="Body">
+ <a name="1001506"> </a>Finding an appropriate service requires passing a
template that is used to match and filter the set of existing services. The
template specifies both the type of the required service, which is the first
filter on possible services, and a set of attributes which is used to reduce
the number of matching services if there are several of the right type. In this
example, the camera supplies a template specifying the printer type and an
array of attribute objects. The type of each object specifies the attribute
type, and its fields specify values to be matched. For each attribute, fields
that should be matched, such as color printing, are filled in; ones that don't
matter are left null. The Jini lookup service is passed this template and
returns an array of all of the printing services that match it. If there are
several matching services, the camera may further filter them--in this case
perhaps to ensure high print resolution--and present the user with th
e list of possible printers for choice. The final result is a single service
object for the printing service.
+</p>
+<p class="Body">
+ <a name="1001507"> </a>At this point the printing service has been selected,
and the camera and the printer service communicate directly with each other;
the lookup service is no longer involved.
+</p>
+<h4 class="Heading4">
+ <a name="1001508"> </a>AR.3.2.3 Configuring the Printer
+</h4>
+<p class="Body">
+ <a name="1001509"> </a>Before printing the image, the user might wish to
configure the printer. This might be done directly by the camera invoking the
service object's <code>configure</code> method; this method may display a
dialog box on the camera's display with which the user may specify printer
settings. When the image is printed, the service object sends the configuration
information to the printer service.
+</p>
+<h4 class="Heading4">
+ <a name="1001510"> </a>AR.3.2.4 Requesting That the Image Be Printed
+</h4>
+<p class="Body">
+ <a name="1001511"> </a>To print the image, the camera calls the print method
of the service object, passing it the image as an argument. The service object
performs any necessary preprocessing and sends the image to the printer service
to be printed.
+</p>
+<h4 class="Heading4">
+ <a name="1001512"> </a>AR.3.2.5 Registering for Notification
+</h4>
+<p class="Body">
+ <a name="1001513"> </a>If the user wishes to be notified when the image has
been printed, the camera needs to register itself with the printer service
using the service object. The camera might also wish to register to be notified
if the printer encounters any errors.
+</p>
+<h4 class="Heading4">
+ <a name="1001514"> </a>AR.3.2.6 Receiving Notification
+</h4>
+<p class="Body">
+ <a name="1001515"> </a>When the printer has finished printing the image or
encounters an error, it signals an event to the camera. When the camera
receives the event, it may notify the user that the image has been printed or
that an error has occurred.
+</p>
+
+ <a name="1031063"><a href="#998159"><sup>1</sup></a> As used in this
document, the terms "Java virtual machine" or "JVM" mean a virtual machine for
the Java platform.
+</p>
+
+<h3 class="Heading2">
+ <a name="43987"> </a>AR.4 History</h3>
+<p>
+<table align="center" border="1" bordercolorlight="#FFFFFF"
bordercolordark="#000000" cellpadding="5" cellspacing="0" summary="history of
this specification">
+ <caption><p class="Body">
+ <a name="01887"> </a>
+</p>
+</caption>
+ <tr bgcolor="#CCCCCC">
+ <th>Version</th>
+ <th>Description</th>
+ </tr>
+ <tr>
+ <td valign="top">v1.0
+ </td>
+ <td>Initial release of this specification.
+</td>
+ </tr>
+</table>
+
+<h3 class="Heading2">
+ <a name="0188"> </a> License
+</h3>
+<p>
+Licensed to the Apache Software Foundation (ASF) under one
+or more contributor license agreements. See the NOTICE file
+distributed with this work for additional information
+regarding copyright ownership. The ASF licenses this file
+to you under the Apache License, Version 2.0 (the
+"License"); you may not use this file except in compliance
+with the License. You may obtain a copy of the License at
+<ul>
+ <a
href="http://www.apache.org/licenses/LICENSE-2.0">http://www.apache.org/licenses/LICENSE-2.0</a>
+</ul>
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+</blockquote>
+
+<hr>
+<a href="#skip" title="Skip navigation bar"></a>
+<table width="100%"><tr>
+<td align=left><a href="../../spec-index.html">Spec Index</a>
+<td align=right><em>Jini Architecture Specification</em></td>
+</tr></table>
+<a name="skip"></a>
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+</ul>
+Unless required by applicable law or agreed to in writing, software
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