>   As I didn't attend DevCon I'm not aware of the discussion 
> you guys had there, but I see a lot of discussion everywhere 
> regarding keyboard mappings in different parts of Rockbox. 
> IMHO it would be fairly easy to abstract the buttons layer 
> and use only "actions" everywhere in the code (actually this 
> is already done), but then, it would be easy to make a 
> setting screen in which the user can assign keys, key 
> combinations or long key presses to these actions. So 
> everyone can choose, no matter the target, the keys best fit 
> what they usually do.

This has already been brought up many times, and always rejected for the
simple reason that this will be a support nightmare...

/Peter

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