> As I didn't attend DevCon I'm not aware of the discussion > you guys had there, but I see a lot of discussion everywhere > regarding keyboard mappings in different parts of Rockbox. > IMHO it would be fairly easy to abstract the buttons layer > and use only "actions" everywhere in the code (actually this > is already done), but then, it would be easy to make a > setting screen in which the user can assign keys, key > combinations or long key presses to these actions. So > everyone can choose, no matter the target, the keys best fit > what they usually do.
This has already been brought up many times, and always rejected for the simple reason that this will be a support nightmare... /Peter