Yup, I meant the .talk files sorry.  I see your point that's the whole
reason for bringing this up is to see what works and doesn't.  Where do I
find what programming languages you are using so I can get working on some
of these maybe?



-----Original Message-----
From: rockbox-dev-boun...@cool.haxx.se
[mailto:rockbox-dev-boun...@cool.haxx.se] On Behalf Of Paul Louden
Sent: Sunday, March 28, 2010 12:56
To: Rockbox development
Subject: Re: Idea Discussion: making voice more usable throughout Rock box

Unfortunately, I find it a little hard to understand what exactly you're 
saying in your message. For example, ".toc" files? Are you referring to 
".talk" files?

Anyway, one important thing to keep in mind that while accessibility is 
a significant goal of Rockbox, it isn't accessibility software. 
Improvements to the accessibility must generally be weighed against the 
impact they will have on its core roles as a music player software.

As it stands outside of plugins (which aren't a core role) there should 
be little functionality denied unsighted users and in relationship to 
audio file playback especially.

I'm not sure in which areas you're talking about integrating voice "more 
tightly." It's a very vague phrase that doesn't really have any more 
meaning on its own.

As for plugins, until such time as they're fully translated and 
integrated into the language system it will simply be impossible to 
extend voice to them in a useful and expandable way. There's already 
been some work on this but as with many things, it's not an issue of 
"what should be done?" so much as finding people willing to dedicate the 
time to hammering it out and ensuring it all works well.

A good starting point, then, is to actually find and describe clear 
problems that aren't known and discussed elsewhere on the list or in the 
forums, and to make sure that when you do discuss them you're careful to 
use the terms and spellings used in the manual so that time isn't wasted 
in back and forth simply trying to understand what you're saying in the 
first place.

That being said, don't expect much to come from many things - most 
changes in Rockbox come when someone directly affected by something puts 
in the work to change it. It's somewhat rare new features or 
improvements happen by someone with no direct interest in the project 
choosing to implement it. Bugs are different, though. If our manual says 
something works a specific way, and it doesn't, or it crashes while 
doing so there's generally some interest in getting the issue resolved.

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