Heck ya put me on the interested list. Sounds awesome.
Dantin
----- Original Message -----
From: "Necro Sage" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, November 15, 2001 11:15 AM
Subject: Fresh new starts.
> Greetings to one and all.
>
> It has been a long long time since I have written
> anything on this list. Yet I am drawn back to my work,
> and once again refreshed and invigorated with new
> found hope.
>
> I have been working almost 24/7 for the past 2 weeks
> now developing a new engine that will drop nicely into
> stock ROM 24b6. This new engine is for a serious,
> modifiable, and totally open ended AI. It has taken a
> lot out of me and the 2 other people working on it,
> and is only now beginning to show signs of
> practicality.
>
> The reason I write here, is to see if any at all would
> be interested in actually using our work after the
> completion. Perhaps even put it aside for beta testing
> ( eta on beta is Feb 15th 2k2). If there is a great
> interest fo rit, I will put up a small web site that
> will display our work, log files, and news! (yeah the
> standard stuff)If there is more interest than us three
> can handle, we may even open source it before we
> release it, so that everyone may get their hands dirty
> with it.
>
> To shoot out some brief statements about our goals..
> the AI will "hopefully" look like this.
> ====================================
> Mobs will have a random set of character actions,
> pulled from a database, so.. you may have a mob run up
> to one of your players.. (at random) and drop a
> package into their hands .. whispering to them that
> they are to deliver this package to such and such
> before this other such and such finds them.
>
> Mobs will not only speak to players but will interact
> with them in totality, almost as if there was another
> human at the end (there are limits though ya know).
> For example, joe walks into the grocery store, and
> wants to purchase some bread for the trip he has to
> make to this other person .. that some how
> mysteriously got placed upon his shoulders. Maybe the
> mob in the store KNOWS about this package and Joe's
> task.. so 1) Maybe he is an ally and will load joe up
> for half cost or free, and tell Joe to not tarry
> around - 2) Maybe this guy is one of the bad guys, and
> smiles at joe while he silently sends his errand boy
> to inform him the perp is at his counter and will be
> holding him as long as possible. or 3)The mob is
> neutral and wont do anything.
>
> Another example of the engine will be this - You
> attack a random mob in the wilderness, it runs back to
> it's friends(if it passes the flee check) and calls
> them on you, They will then .. make plans to attack
> you (If players are in the vicinity of this planning
> they will over hear the mobs plans, if in the same
> room they may even ask the other player to join them!)
> From there on out, those mobs will hunt down the
> player, until one the player has died by those mobs..
> or two all those mobs have been killed.
>
> Well.. there ya have it. It is going to be quite a
> complex task to develop, but we are steadily working
> on it, and again hope to have some sort of beta by 1st
> quarter 2k2. This is not all we plan on doin with this
> engine, it will have many more game enhancing ideas, I
> am just giving people a taste to see if the interest
> is there.
>
> UGHH! Ok, this got a bit long and I apologize for it.
> Thanks for reading though and any feedback would be
> appreciated.
>
> Necro
>
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