> I'm not saying one should (or even could) port ROM to MOO
> or vice versa; it's probably possible, but really
> pointless, since ROM does it better already; but would a
> merging of code ideas seem practical to anyone out there?

The MOO/Mush VR scheme is a really interesting way of handling code.
But I think you'd have more luck starting from a MOO and working toward a
MUD than starting with ROM and working toward a MOO, simply because the
overhead of creating the VR would be a lot higher than adding a combat
system etc to a MOO.
The Mob/obj/room progs in ROM are a good addition, but obviously much more
limiting than what can be done on a MOO, even if they are extended greatly.
Developing an interface to expose some of your mud internals to a
perl/python/tcl/etc scripting environment could be a nice compromise if you
want to work from ROM, cutting out a lot of the development time.  Then just
plug some sort of abstract event engine into ROM to drive the scripting and
you're golden.

--Palrich, really hopes this mail client wraps that.



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