Dwight Campbell <[EMAIL PROTECTED]> wrote:
> Wrong question, no need to run anything inside the MUD.
> 
> Easy way to eat open file descriptors?  Shell script, loops launching
> Telnet sessions in the background.  When telnet fails, script aborts
> and alerts the cheating player.  Player hands over items, logs out,
> killall telnet.  Relogin and check if item duplication worked.

  Now I'm new here so bear with me. Why exactly does this work?  Why is
it that when handing over the item, changes the way saves work?  So that
you get this bizzare duplicate item flaw.  And ways to fix this is to
make sure ONE free file handle is available at all times for saveing
and/or using some Relational database system?!  Like mySQL?  What are
the problems of using mySQL?  Speed of querey's?  Codeing to connect to
a mySQL database?  Or just over kill?

  Tony

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