Howdy all,
   I know many of us have always thought about improving the current standard 
quest system (i.e. Vassago's Quest) where you're basically doing one task and 
then returning for your reward.  I'd like to have a more advanced system where 
there are pre-created quests with multiple steps in them.  Such as seeing a NPC 
that is crying and perhaps you ask them what's wrong and they say they've lost 
their favorite shirt, so you have to go around and talk to people till you find 
someone who knows something and they tell you "X" stole it so you go kill "X" 
for it.  Basically most of these would be somewhat similar to the current 
questing where you're killing, retrieving or talking to someone, but each quest 
would be unique, not repeatable and involve more interaction with the world 
than just one step that the guy immediately tells you upon typing quest request.

  So far the ideas from my own and talking to Muerte in the ROM channel is 
saving to the pfile what quest your on, what step your on and what quests 
you've completed in the pfile and then controlling the quest steps via mob 
progs on each mob along the way.  Which I think would work well enough, but I 
think this would be really hard to track because the different parts of the 
quest are each on a different mob.  So you'd always have to be keeping a list 
of what mobs have which steps and so on.

  What I'd really like is essentially a central file or database that stores 
each quest and the steps within them and then somehow have the mobs react to 
that.  Or possible a special procedure hard coded in that contains a whole 
quest, but mobs react to it differently depending on who they are and what step 
the person is on.

  Anyway, I'm not looking for any snippets or code examples, I'm just asking 
for anyone who's done this, is thinking about doing it or just has some 
feedback to share your thoughts.  Give your opinions on how you would implement 
a multi-step questing system that would be both flexible, fairly reasonable to 
expand and easy to track.

Thanks,
Jason


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