how do you have cygwin setup cause with mine i have cygwin setup so i can go
to my normal dos prompt and use it, with out haveing to go into cygwins
little shell thingie.

----- Original Message -----
From: "Dantin" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, July 21, 2002 10:06 AM
Subject: Re: Last post


>      Well compiling ROM into windows is done through a virtual unix
> environment correct? Heres what I do to get this thing going. I re-wrote
the
> startup script in a dos batch file. The reboot + shutdown works now as a
> result of this but no clue on how to get the log files working. I have to
> copy the cygwin1.dll into the area directory. Copy a prog I use in the
batch
> file for a "sleep" mode called choice.exe. Now for Quickmud I didn't have
to
> mess with srandom or long random because it was allready commented out.
Nor
> deal with the adding of #include <crypt.h> into act_info.c and db.c I
> believe. I just check those when makefile compiles because it will whine
> about not having crypt properly initialized or something to that effect. I
> move -lcrypt to the back part of
> rom: $(O_FILES) section, because making through cygwin doesn't recognize
> where its placed by default. Of course I'm just explaining what I normally
> have to do with a stock rom. Also the removing of the *.o files doesn't
> work. In the C_FLAGS I add -DUnix -DNOCRYPT -DBIT_COMPILE <<<since you
have
> unlimited bits. Unless this doesn't need to be done. Basically I use
> Quickmuds makefile with the C_FLAGS adjustments.
>
>      I make the appropriate directories ie, player, gods, log. Get into
> cygwin change directory over to mud/src and make. Usually I get a bunch of
> errors about else statements and warnings but I went through and put the
> appropriate braces for the else whining and fixed most of the bugs from
the
> bugs1.txt and bugs2.txt and darkoths bug txt. No warnings or the like,
even
> with Unlimited bits. Note: trying to run the mud as a plain old Windows
app
> right out of the box with minor changes to C-Flags caused it to crash
while
> starting up. Always a corrupt stack. Is there any other things I may do to
> accomodate the unlimited bits because all those other snippets I checked
> through on quickmud didn't have too much that altered the ROM base as much
> as Unlimited Bits. I'm not writing to flame this is just a question on how
> can I keep it stable "without" running it through cygwin's virtual unix
> environment. Thanks for the input so far. Also I did just run gdb rom.exe
> before because I didn't know about the gdb console.
>
>                                Dantin
>
> ----- Original Message -----
> From: "Ammaross Danan" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Saturday, July 20, 2002 10:29 PM
> Subject: RE: Last post
>
>
> > Maybe this needs to be cleared up...
> > When you compile the mud in linux and you now have an executable, you
> > can not take that executable and run it in windows, and vise versa.
> > (believe it or not, this has to be pointed out sometimes)
> > The unlimited bit system has nothing to do with accessing mem addresses
> > that windows can't hit. Trust me, I should know.
> > Last I checked, quickmud w/ unlim bits compiled clean out of the box.
> > >From one of the previous posts, it read like Dantin was typing 'rom.exe
> > 9000' within gdb... you need to type 'run' and then the arguments e.g.
> > 'run 9000'
> >
> > > Nobody told me I had to go into console and type what you suggested
> > > before run (port #). The only problem is its not crashing.. Or is that
> > a
> >
> > > on windows just to utilize unlimited bits. Why is it that it once
> > > compiled it will not run under windows? Well thats my question. Thanks
> >
> > So, you think that you use cygwin to compile the thing, go through all
> > that trouble and then, you can't even use it under windows? Uh huh...
> >
> > > program=C:\QUICKMUD\AREA\ROM.EXE cs=017F ds=0187 es=0187 fs=5AAF
> >
> > Who would want to go through the trouble of moving their exe over to the
> > area folder every time you made it? Let alone care to... (yes, I
> > know...just stick it in the makefile, etc) I just like my exe in the src
> > folder...keeps things nice and segregated.
> >
> > Ammaross Danan
> >
> >
> > --
> > ROM mailing list
> > [email protected]
> > http://www.rom.org/cgi-bin/mailman/listinfo/rom
> >
>
>
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