Are you using the -DBIT_COMPILE? I got that same error when I
accidently left that in the makefile. Unlimited bits uses this from what I
gather from the creator to convert areas. Take that -DBIT_COMPILE out and it
should work great. If not I'm sorry I couldn't help.

                                        Dantin

----- Original Message -----
From: "Michael Weiss" <[EMAIL PROTECTED]>
To: "ROM List" <[email protected]>
Sent: Friday, July 26, 2002 11:31 AM
Subject: errors when loading mobiles


> Ok... I'm at a loss and need some help.   I've recently rewritten/upgraded
> the code for my mud.  Everything runs great and there are no problems (so
> far).. except this one.   It happens when I seek to import mobiles from my
> old area files.   I get a bad format error as listed below.   What is
weird
> is that it doesn't happen all the time.  I've searched through db.c and
> db2.c in both the new code and old code and I don't see any differences
that
> would account for this error.   I am using OLC 2.01 now.. but I haven't
seen
> anything in that code that looks like a culprit either.
>
> Any suggestions on this?  (I didn't include any code in this, as I don't
> know what code would be appropriate to the situation and didn't want to
turn
> this request for help into mindless code spam.
>
> Thanks for any guidance you can provide.
>
> -Mike
>
> Fri Jul 26 13:02:19 2002 :: [*****] FILE: midgaard.are LINE: 26
> Fri Jul 26 13:02:19 2002 :: [*****] BUG: Fread_number: bad format.
>
> #MOBILES
> #3000
> wizard~
> the wizard~
> A wizard offers to identify your items as he proudly shows you his wares.
> ~
> The wizard looks old and senile, and yet he looks like a very powerful
> wizard. He is equipped with fine clothing, and is wearing many fine
> rings and bracelets.
> ~
> Human~
> AB D 0 150
> 201 1 201d200+2000 1d1+999 1d8+32 magic   <--- LINE 26
> -200 -200 -200 -200
> AF CDLQ 0 V
> stand stand male 15000
> F 0 medium '0'
>
>
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