Unfortunatly if your player has a dail up account where they get a new ip everytime they login then it's impossiable to site ban them without site banning the whole ISP. If you so have other players from that site then i would suggest a newbie ban over the site ban, and just delete all their pfiles so they can't login.
----- Original Message ----- From: <[EMAIL PROTECTED]> To: <[email protected]> Sent: Monday, July 29, 2002 6:01 AM Subject: Site Banning > Hey folks, me again. We have some troublesome players (and a few imms) that > we want banned, but our ban code works off the socket address, which for most > ISP's is now the same for all members of the ISP, except for the one or two > sections of random numbers. This means that in order to effectively ban > someone, we have to essentially ban their whole ISP. You can see where this > can cause problems. I was hoping to be able to convert our ban code from the > socket address shown in game to the ip adress that is logged when they first > connect. I opened up comm.c, found the part where it is logged (which is > right above the check_ban code actually) but couldn't understand it very > well. If someone could explain to me how I might be able to do this? If you > need the ban code itself reply and I'll post a copy of it to the list. > > Thanks again, > > Zack > > Drug Wars MUD, > dwmud.ods.org 2528 > http://fly.to/dwmud > > -- > ROM mailing list > [email protected] > http://www.rom.org/cgi-bin/mailman/listinfo/rom >

