Unfortunatly if your player has a dail up account where they get a new ip
everytime they login then it's impossiable to site ban them without site
banning the whole ISP. If you so have other players from that site then i
would suggest a newbie ban over the site ban, and just delete all their
pfiles so they can't login.

----- Original Message -----
From: <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, July 29, 2002 6:01 AM
Subject: Site Banning


> Hey folks, me again.  We have some troublesome players (and a few imms)
that
> we want banned, but our ban code works off the socket address, which for
most
> ISP's is now the same for all members of the ISP, except for the one or
two
> sections of random numbers.  This means that in order to effectively ban
> someone, we have to essentially ban their whole ISP.  You can see where
this
> can cause problems.  I was hoping to be able to convert our ban code from
the
> socket address shown in game to the ip adress that is logged when they
first
> connect.  I opened up comm.c, found the part where it is logged (which is
> right above the check_ban code actually) but couldn't understand it very
> well.  If someone could explain to me how I might be able to do this?  If
you
> need the ban code itself reply and I'll post a copy of it to the list.
>
> Thanks again,
>
> Zack
>
> Drug Wars MUD,
> dwmud.ods.org 2528
> http://fly.to/dwmud
>
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